Ok thanks for the info. If you've done it this way then it should be easy to sort out. Based on array/level status you set a frame, so if its complete or not complete, and a number of stars, but this is only setting frames of an animation.
For levels that you know are of type A, you set the animation to type A. Type B the animation you set to type B etc. You make sure that each animation has the frames represent the same level state i.e. 0 locked 1 unlocked 2 1 star etc, the only thing that will be different is each animation is using different background image based on level type.
So all you need to do is set the animation in editor view. The frames of the animation will be controlled by the tutorial logic. Just make sure the animations are matching with frames aside from the game type background images.