If direction is 1, every X seconds spawn a bullet set angle to 0
If direction is -1, every X seconds spawn a bullet set angle to 180
We need some idea of how you built the game. What determines a level? What do you mean by deleting enemies?
Export it as a debug apk and then transfer it over to your local device with a cable.
You can set collisions disabled if you want it to stop colliding. If that isn't what you want you'll have to explain what you are trying to disable it from doing.
Should be fine in the preview. Maybe your browser clears cache each time it closes?
When you say it does not exist, how are you tracking that and the outcome is what?
On Chrome it's under history > clear browsing data > cached images and files. Other browsers have a similar kind of thing.
Ok looks like you can't have multiple accounts for different games as they track you and disable them. You'll just have to trust them with visibility of all apps or don't give them any access and provide reports.
Develop games in your browser. Powerful, performant & highly capable.
Ohh this looks interesting, I love following Construct creations on Steam. Will add it to my wishlist.
If they are that untrustworthy then don't give them access. You could try making multiple accounts per different game.
Nice! Good luck!
Thank you :) We are working on the next game now!
On any touch, pick nearest ant to touch.x,touch.y - find path to touch.x,touch.y
If you're saving every second I don't see the problem then. You're worried about missing half a second of progress if the player exits within a second? You do present a problem which is the player can potentially shut down the application while it is saving, I don't know if this can lead to corrupt data.
You use several conditions. First the selected variable player identifier = n then you pick further with value = n. Not in the same expression but with conditions, so it could be a block like 'object where object.identifier=2 and value=10'.
Looks like a major bug. Move To Position is working correctly but Move To Object seems to set position instead of move to.