lionz's Forum Posts

  • It's a layer problem. Look at the Game layout, it has 2 layers : 0 and 1, the End layout just has 1 layer : 0. The text doesn't show properly because of the missing layer 1 on End layout so it drops behind the balloon art. Add an extra layer called Scores to End layout, similar to what's there when you look at the Game layout.

  • Without the file, can only guess. Please share the file. I guess it's not catching a set text to Score event.

  • Well technically you don't need to make a post every time, just find one of your old posts.. :P

  • Try out the drag and drop behaviour, you can use this to drag the player around, maybe that helps?

  • Do you mean moving towards touch? You can use MoveTo behaviour to move towards touch position, or set the player as a bullet and set angle towards touch position, or you can use pathfinding towards touch position.

  • If you want to make a Lemmings clone just make it yourself now, no need to wait for a behaviour to be made. But looking at the video, if the behaviour is nice and customisable it could be gooood.

  • Hmm that doesn't sound very grateful of the help, remember I am just a random user of Construct helping in my free time, not a staff member. If you want to increment a variable instead of spawn a droid then replace the spawn action with add 1 to variable. I structured the logic so that each droid spawned has its own timer therefore its own progress bar and should avoid anything messy happening.

  • I did the events like that because you were bothered about multiple drones being built and asked for a point in the right direction, my logic resolves that. How a progress bar updates over 10 seconds is up to you, but doing something every tick is very fast.

  • With player points condition you add another system condition 'trigger once'

  • The event is running constantly you need to add a trigger once.

  • No need for tutorial, just share your events or C2 capx file and it can be sorted out :P

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  • The families are used to group all buttons as one single object so you can refer to them like this in one event. Reverting back to saying if overlapping button 1, button 2, button 3 etc, that's what families are there to resolve.

  • Check if the collision box is where it should be, also found in the image editor.

  • Nice, good luck with it. I love construct games on kickstarter. Will back it when it goes live!