lionz's Forum Posts

  • Well the events are running constantly and you keep changing the HighScore variables so some events are going to become true when they weren't before. Try to add it to a trigger one time event like a keyboard press rather than constantly and it might work.

  • I think the loop runs instantly like within the tick which is why loopindex is 0 then the Wait kind of queues up the events after it because it's asynchronous. I don't expect to get normal results when I add a Wait in a loop but I believe this is what happens.

    For enemy spawner behaviour you could try using Timer behaviour on the enemy spawner object itself, this is what I used and gives nice control over system loop.

  • Do you have more info ? Events ?

  • No, Im using line of sight

    With what ? LOS on its own does not move a sprite and chase a player.

  • So you are using pathfinding behaviour ? Try disabling Rotate Object in the properties.

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  • If Chrome is dying when you preview the game then that's a sign you may have gone too far, 7gb of images really ?

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