lionz's Forum Posts

  • Why what was the outcome or problem? You have set them all to show true which is probably not what you want, better to set to false instead of true.

  • Looks like it is a capx with no plugin use so you can buy it and import it to C3, you would make it in the same way in C3. Also it looks like the creator is still around on these forums, you can make a post on the original thread from 5 years ago to ask him for sure before you buy.

  • Mobile apps are all about marketing I guess

  • Yes as long as it doesn't use too many third party plugins

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  • Someone may know how to do it in Construct 2, but it's quite an old method now and there will be no more updates for it. Construct 3 will build apk for you, has a built in advert plugin that works with admob and there's a tutorial on the site. If you can get Construct 3 then it would help you a lot!

  • Construct 3 :D

  • Try on hurt finished : set idle animation, as a single standalone event. That should fix it.

  • Alright so I guess it's stuck on hurt animation now when you get hurt, but apart from that moving and idle switch is fine? So you will need to add back in on hurt finished, set idle as one event. Since you added is not jumping to those events you should be able to add in the jump animation too.

  • That will just be the last played animation where it played once and didn't change to a new one. But it would with the events I mentioned.

  • Hiya, can we see the events involving the random number and how you're picking a new instance to make invisible? Thanks

  • You need to go back to basics and debug it for this, better to keep animations as simple as possible. Delete or disable everything, then begin with the 3 events I mentioned.

    Player is hurt : play hurt animation

    Player is not moving and hurt is not playing : play idle

    Player is moving and hurt is not playing : play walk

    See if that works first of all. If not then it's a problem with the hurt code that I haven't seen.

  • As mentioned you dont need 'on animation hurt finished'. Take that out, does it work as expected? You also need additional conditions 'is not jumping' and 'is not falling', anything that could cancel an animation from playing. On landed you shouldn't need as it will start up the idle or moving animation automatically.

  • Same time though in terms of your code, the bullets would have to hit within the same tick, that's very close and I'm not sure you can detect bullet A and B as hitting simultaneously unless you add a delay before destroying.

  • I'm still not understanding the concept, how can both bullets hit if the enemy is destroyed on any of the bullets hitting. Also how is the player firing 2 different bullets at once in your game?

  • There is a system condition 'trigger once'