lionz's Forum Posts

  • Store the layout name in a global variable then use go to layout by name with the variable. You can also use go to next/previous layout but this is dependent on them being in the same order in the layouts list.

  • Solids are obstacles by default, you can change Solids to 'Custom' on the LOS behaviour then the Solids will not act as a wall for the LOS.

  • You can do a constant check of how many are overlapping the box, by saying family overlapping box, set a variable to family.pickedcount. Once that number equals the total number of family instances then they are all overlapping etc, or you can do it the opposite way, pick how many are not overlapping and get it down to 0.

  • You can try opening it in C3 now and see what happens, I don't know about fonts..

    You can export as apk and add the adverts easily on C3.

  • Very easy to do in C3, maybe you could use the money to pay for a month of C3 and use the mobile advert plugin and apk export tools.

  • You.ObjectTypeName? use Create Object and select the Players family

  • Remove the quotation marks from your advert IDs

  • Because it always changes +1 on object creation there is no need to make a separate event to compare whether the variable changed, you can run the second event after the first one, it could even be the same event with 2 actions.

  • Would it be one event with sub events? Create the object then decide whether to increase the variable, else don't increase it.

  • Users cannot help with this, email the guys. supportycz@construct.net

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  • if "move" is less then target = Add 1 to "move" & set player.pos to "move"

    player.pos = track.pos = player move to track

    I meant use : move to track where track.pos = "move" until player.pos and track.pos are the same so you have reached your destination

    Also all of this within an 'is moving' condition its going to keep running every tick which sounds like it wouldn't work. Try running the loop in a trigger once situation.

  • What are you testing on?

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  • The important bit of info is missing, what you are testing it on. Does 'mouse on clicked' work on mobile? Probably not

  • Yep it fires both ways. At first it didn't then I saw you have to press shift and it works for either direction.