lionz's Forum Posts

  • You do not have permission to view this post

  • What you described seems fine, there must be a problem with the events somewhere but noone can guess this

  • Share the file if you want, I can debug it. Share something :D

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • There is usually no risk but if you're saying that there is a build problem in the latest beta then it's just a coincidence and you can enter a bug report. They are not here on weekends.

  • Make sure that the layouts are linked to the event sheet that contains the player movement stuff. You can then either set the player to global so when you change layout he continues through to the layout (the same object), or you can do it by having a player positioned at the entry points on each layout and go to the layout.

  • There's too much here to guess where it went wrong, it could be at any stage. Best you put your own logging in and see which values come out incorrectly then you can share the events and tell us exactly where the problem is.

  • But the log you provided does not say it failed is my point, what is the issue?

  • I still don't understand the panic unless there is a bug with the latest beta. They are not 'unstable', it's just a beta release, you should be able to export. In the settings if you set it to look for beta releases then it will try and update to them or you can set it to stable releases. As far as I know once you save in the beta then you can't revert it but that shouldn't be a problem.

  • But it says build successful...

  • Are the scenes on different layouts? You can set the player to 'global' or create it again on the next layout. If you mean on the same layout then it's a 'set position' thing I guess. Other than that, you didn't give much info.

  • So you're saying there's a bug in r206 that stops you from exporting as APK? Then report it!

  • Run a function to move the other object, you can pass UID through the function.

  • What do you mean by save the object, what are you trying to do?

  • hiya,

    uncheck the option 'Default Controls' on the enemy. It stops it from using the arrow keys to move. If you want it to jump later on use simulate jump as you have done with the simulate left/right commands.

  • You do not have permission to view this post