lionz's Forum Posts

  • Hi, you can use system > every random(1,5) seconds, and then action is create object

  • On created > set max speed to random(x,y)

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  • You press S to make a sub event, and add the condition logic If Tiledbackground height>10 by choosing the tiledbackground object, then on the right you add the action. Then you add another event at the same sub level underneath, you could copy the first one and paste it, then edit the condition and action to suit.

  • Call the condition is just bad phrasing, are you having a problem with the structure of the event? Post a screenshot of what you tried.

  • If it's acting differently between browsers then I guess report as a bug?

  • What are you hoping someone will do with this? Look at it from another user's perspective.

  • You mean if there is already a seed on the crop you don't want to create more? You can give the crop an instance variable, when you create the seed, you set the instance variable to true. On the left conditions where you have player is overlapping crop you add another condition 'crop instance variable is set to false'. This blocks out creating another seed if you already created one.

  • You don't have any logic connected to pressing ctrl in that screenshot. Must be somewhere else.

  • No context not sure what you mean by mega man shooting but you can add ammo - a global variable that counts down when you shoot, you can add a timer behaviour to the player if it's time based, you can add a counter that counts up as you shoot and add a condition that you can only shoot if counter less than 3.

  • 1st screenshot is blank on ctrl event and not demonstrating what you are saying

    2nd screenshot should be trigger event player on collision with seed. If the seed must also be in animation frame 4 then you add this as a condition with this event picking the seed object and animation frame=4.

  • It does keep behaviour states, just not Pin I guess because you're relying on other objects that may not have persist, it would crash or something if the object wasn't there.

  • Persist is to remember the state of an object and Pin is not really part of this

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  • You can select all of the events at the same time, select the first one, hold down shift, and select the bottom one, or ctrl+A...

  • Assuming player 1 and player 2 are cloned objects or have the same variables and things, you can right click on the new events - replace object player 1 with player 2.