lionz's Forum Posts

  • Add the keyboard object.

    There is a condition 'key is down', use this.

    For the action on the right you can select the particle object and adjust the params

  • There is some extra picking required when you have multiple instances. Start by using system 'for each' so they act independently. If this doesn't work because of complexity then you can start using functions and passing the UID of the instances through as a parameter to select the correct instances.

  • The X is the horizontal co-ordinate where you want them to spawn from so you use choose(100,200,300) by this I mean write choose, it's a command, you can see in the manual. For the Y you use the height on screen where you want to spawn them from.

  • Because youve put greater or equal to 0 so when it's equal to 0 the guns will still fire until you subtract 50 again and bring it below 0.

  • Put the fields into a family, and the objects into a family, then you can say if objectfam is overlapping fieldfam. Their main use is this, so you can refer to a group of possible objects as one object.

  • You can import it, I think you can even try it now on the free version. Should be fine unless you have used an excessive amount of third party plugins.

  • In its simplest form you can use the event :

    system every X seconds : system create object rocket at X,Y where X is somewhere in the sky you want to create it and Y value is 'choose(100,200,300)' these are example values.

  • I can't quite remember the IAP on C2 but in C3 on the plugin when you add a new product there is a choice of consumable/non-consumable, I guess this fixes your problem. In C2 maybe you had to make use of third party stuff whereas it is all built in for C3.

  • Oh it's Construct 2, nevermind. Try Construct 3.

  • When you add the product ID there is a type?

  • In the basic sense you can track them with local storage, but this isn't great for when a user installs on a different device. For this you have to use your own server to store data but I wouldn't know anything about that. IAP plugin is for tracking the non-consumables with the app stores.

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  • What you described is how to do it I guess, but why is it a daunting task? Are you saying the 20 fields are different objects (not instances)? In this case you use a family, and a family instance variable, so just the one variable for all fields.

  • Do you mean that you have the individual frames of the animation ready outside of Construct? You use the image editor, so create a sprite and open it. Then you can import a sprite strip and make an animation from this. It's all in the manual

  • Cannot view the link, this is just a local one for you. To do the rockets you can create them at a Y which is makes use of choose(a,b,c,d) where you replace the letters with the co-ordinates/location on screen you want, so it could be choose(100,200,300) etc. This would create it at a random one of those locations, it picks one as the rocket is created.

  • A mix of conditions and enemy state. You can set an enemy state with a variable and based on this decide what action it will perform. Then you change this state based on factors, whether it chooses random actions or it does something when attacked etc.