lionz's Forum Posts

  • These guys post in here a lot and they seem to make games on request too.

    doondook.studio

  • Save has its own conditions for this 'on load failed' is when you haven't saved yet.

  • You can use invisible sprite at either side, and then swap between player in and out of boat, maybe with a variable on the boat. If boat is overlapping sprite, press E, swap between variables. One value means he gets in the boat and one means he gets out. You could set the position for the player when alighting with a variable on the sprite you are overlapping.

  • I commented on your other post, it doesn't make much sense. If you want it to fade out when there isnt a collision then what is different about the start of the game? What should it do at the start of the game and when does that change? Are you saying you need to touch it once to fade in before it begins to fade out? To do this it needs to be invisible to begin with. Think about what it should look like then tell us.

  • I don't see a need to use JSON, you could append all variables into a string and then run through it again with tokenat to set the values on another instance. Saving to a temporary or local variable to swap them is fine though.

  • What object are you creating? It's not obvious from the screenshot. If you pick the family it will create a random object within the family. If you are creating a specific object called 'shadow' then you can use this in the bottom event instead of the family. Also can you explain the 'is shadow' game design, it kinda matters here.

  • I couldn't recreate, what do you mean by 'animation is turned off'

  • Is the initial instance created at runtime?

  • Not sure what data you put in the array so far but I would have column and rows relate to the letters so 0,0 is A,A and 0,1 is A,B etc. Then if you want to find the lowest A you can run through all values in X=0.

  • If you want to make a copy of an object you can right click on it and use 'clone'

  • Did you log in ?

  • On bullet collision event picks the family instance for you so you just need an action, set variable to Enemies.myscore

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  • Update the local storage value after you spend them

  • From what you're describing it's probably better to pass through the UID of the instance into the function then within the function you can compare the bools and return a value. So the if/else comparisons trying to determine some final value would be inside the function.

  • Not sure what you're asking? When you call the function you select the parameter to send through the function, in this case whether a boolean is true or false. Then within the function you do something based on the boolean value.