lionz's Forum Posts

  • X = rows, Y = columns. The debug view is correct but it's reversed on the array file if you're using that.

  • Can you demonstrate with an image?

  • That is a one time trigger. You need a condition for disabling it, what is it? Not overlapping the Sprite?

  • Look at the manual, it mentions something called Google Ad Placement for a web export, never used it myself. For admob you need to export to a mobile for testing.

    construct.net/en/make-games/manuals/construct-3/plugin-reference/mobile-advert

  • You have to try it as an exported apk on a mobile device

  • After the parameter is added you use compare variable under system and you pick parameters from there now.

  • Now I see the main issue with the hitbox is that it can move all over the place, this is because you spawn it on the wrong layer, 1 instead of 0. Should be same layer as the player. Also do not call layer 0 'layer 1' that is really confusing.

    The condition I mean the one for idle animation which says 'punch animation is not playing', you can add this to run as well because at the moment if you run while punching it abruptly stops the punch.

  • Right click on the image point and select apply to all animations, needs to be across the full animations not just one frame then it will look better. Then that fixes it. Also the condition you added to idle for 'not punching', you can add this to run as well because I noticed run interferes with punching.

  • edit : remove email

  • If there is a tiny problem you'll have to share the project I can't help much more with this

  • Well actually if you did punch while facing right then turn left quickly it would stay where it spawns. You can use Pin behaviour and pin the object to the player when it spawns, this means it will follow left/right. Try that and see if it works.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • There's an add button on the event sheet, choose Function. It creates the function like in the screenshot. Right-click on that function and add parameter to create one. If in doubt, check out ze manual!

  • If he already mirrors then it should work automatically, the image points flip with the player. What is happening when you spawn it and he is facing left?

  • If you use 'Set Mirrored' on the player, this is common and should work for that. When you press left key, set mirrored and right key set not mirrored.

  • Looks like this is down to events if you are saying the attack animation stops playing when it should, there could be 2 conflicting animations trying to play at the same time, this is a common issue with animations.