lennaert's Forum Posts

  • Just set the volume once when needed, does not need to be every tick.

  • Thank you.

    But Isn't it the same if I disable solid for each instance before creating a new path - and when path found, enable solid again?

    The push out solid, might be an approach in which you do not need to do anything else, but just let the colliding happen and it could sort itself.

    The objects will not overlap, but one will simply get pushed aside while traversing its path.

  • If grouping is applied, then this could work really well for strategy games troops movements.

    I would imagine in game:

    Selection rectangle selecting a set of units, click destination x,y, and off the group goes.

    Expanding on that idea, single line, delta, block etc ^_^

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • The custom movement has an option called "Push out solid", Rex also has a behavior named the same. It might be an easy patch.

  • Interesting

    I am thinking this is for a single flock per object type, right ?

    If so, perhaps an idea to add some form of grouping per object/family ?

    for instance, 10 instances of object bird, 5 of them belong to flock group A, the other 5 in flock group B etc

    btw the demo requires touch wrap and drag vetctor

  • Sounds promising Rex

  • It depends on which level the picking takes place.

    I just gotten used to applying pick all in cases where its a subevent, or part of a list of events which do more pickings ...

  • > performance problems perhaps ?

    >

    > I have an old phone on which I test, and depending on how I mangle my events, the device can run it or crashes.

    >

    I'm do this on my personal phone and lg g2 mini, i make another game and works but this its bigger like a 47 mb and when i press the buttons the game crash

    Perhaps its too heavy ...

    Try and disable things and or remove objects etc, to make it lighter ...

    You could have a look at:

    https://www.scirra.com/blog/ashley/18/a ... asurements

  • There should be a log entry in the windows event log viewer, from construct 2, when it crashed.

    You could try the online solution in that pop up in your screenshot.

    It sounds like you need to update your windows or graphics card.

  • No probs

    Pointer: when I tried the game, the finger pointing at the dog just made me click and wiggle it .... no clue it was a catapult till I checked the event sheets xD

  • Not sure if the old one had it, but it would be nice if you could dynamically set the distances .

    Like having the units spread out wider by an X's radius, something like a scatter, but still following, effect.

  • Yeah you set the time scale to 0 here and there ... you should restore the timescale after death/failure, right now it just sits at 0 in a few situations

  • I don't think there is a "latest" score overview, from the manual page you have these options:

    HiScoreMyBest

    HiScoreMyFormattedBest

    HiScoreMyBestRank

    HiScoreMyBestFormattedRank

    HiScoreMyBestTag

    https://www.scirra.com/manual/175/google-play

    bottom of the page.

  • Looking forward to the results

  • A condition as "Select all instances, but (self.IID)" would help a lot.

    var myIID

    pick all object

    pick object by evaluate where object.IID <> myIID