lennaert's Forum Posts

  • If you mean animations, then you can simply update the current sprite you have for the enemies.

    Just add extra frames, and set it to loop.

    If you want to add more animations, then open the sprite in the editor, and on the right should be a small window with the default animation, right click here to add a new animation and add your frames.

    In the event sheets you can set the object to play a desired animation at certain conditions.

  • On went online

    On went offline

    Triggered if the connection to the internet is becomes available or unavailable during the running of the game. This is common on mobile devices which may be moving in and out of signal areas. The Is online condition also changes to reflect the connection status.

    https://www.scirra.com/manual/110/browser

    Though the IS online seems to be failing on your end.

    Perhaps try the On went off/on line ones.

  • The word text looks to me like its the default entry.

    Are you sure you are updating: textobject.text ?

    ie textobject set text

    instead of

    texobject set instance value

  • desiredstatus = 1

    pick all object

    pick object by evaluate where object.spriteX = 1 & object.spriteY = 1

    action

    object.stats = desiredstatus

  • Disable the bullet behavior on the ball for the peer.

  • Ajax ?

  • Is there a global layer involved ?

    Or global objects ?

    Perhaps make a small example capx with the problem ...

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  • Set a large layout size and set a smaller viewport size. (change the viewport in the project settings 'Window Size')

    Control an object with 8 direction and give it Follow behavior.

    Try that

    ps

    The dotted lined square in the top left of the layout, is a representation of the viewport.

  • > Prolly had a power surge in your house.

    >

    Was my best guess as well. Currently looking for a good uninterruptible power supply.

    I'm guessing it should match or exceed what my power supply can do. So need a 1200w+ UPS.

    Can't find a whole lot online about good brands though. Most im finding wouldn't be able to keep up with my psu. :/

    And the ones that can have very limited information and few if any reviews.

    Those watts UPS's are nice .. but in all honesty ... I consider them a bit meaningless unless you run a dedicated server supplying a continuous service. I consider UPS units in a private/home scenario way too expensive for their functionality.

    Generally, if the power breaks down in the house or in the grid affecting several streets, the downtime is generally longer then the supporting capabilities of those units, only getting you shutdown time ...

    Most modern windows system handle instant power off perfectly, and reboot when needed without issues.

    From the given scenario you experienced, you could have done with a 5 buck surge protector on your computers power connection

  • > With admob, you can add more add networks in the configuration.

    >

    Have you done this?

    yeah I tried a couple, it works, but you require accounts for every network, and I think it will just dilute the banners pay off ...

    You have to be patient before stuff works, sometimes it can take a day ... some times days ...

  • With admob, you can add more add networks in the configuration.

  • yeah that for sure! youre absolutely wright! didnt want to say it was wrong what you said, just the particular 0.03 seconds seemed to me wont get a real "smoothnes", or am i wrong there?

    Nah your right

    ... although, we could argue and nitpick that with some extra application of dt in the movement section, he could have gotten even smoother

  • > But the 0.03 will be more smooth.

    >

    i think 0.03 cant be really smooth because one tick at 60 FPS is 0.0167 seconds, but please correct me if im wrong

    but on topic, its generally less cpu intensive if you call your event less often, for your example it doesnt matter at all how much pixels the image is moved in one action, its the same process for 1 or 50 pixels or even 500, what matters is how often its done

    with more smooth I meant the movement.

    Instead of jumping 50 pixels every 0.3 seconds, moving just 5 pixels every 0.03 would seem more smooth to a degree.

  • Thanks, but does not work ... when I pick two green objects to restart the layout I keep putting 2, I only take when 3 or higher 3

    Yeah sorry, you can apply the suggestion by Korbaach: simply add a condition:

    event

    Score > 2

    action

    update highscore/set web storage

  • I thought that the construct 2 applications halted/paused when minimized.

    The facebook apps are different from construct 2, those apps are written in native code.