Lancifer's Forum Posts

    cittaedintorni, your problem seems unrelated to the topic of this thread, which had to do with Construct's online build service. You might get better help if you create your own thread. After seeing your post, I tested a successful export from Android Studio with no problems.

    (one problem I immediately see in your screenshot is "unable to determine android sdk directory", which means either your SDK or your environment variables aren't setup properly) ;)

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    I am also facing the same problem.

    I think there's a few more threads about this issue you might have missed to post the SAME thing. Ya know, just in case nobody got the message the first couple of times. 🙄

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  • Please check out the Tutorials section. The search function at the top of the page works very well.

    construct.net/en/tutorials/loader-layouts-custom-loading-9

  • Short answer...yes.

    As long as there aren't any C2-specific plugins being used in the project.

    I read some other topics on this and I'm not sure if there is a problem in the servers or in my setting...

    Well, considering numerous other people have posted the EXACT SAME ERROR within the last 20 hours, I'm guessing it's the former. ;)

  • I never said that tilt feature is not working on construct 3 games (even my game exported earlier having tilt feature is working)

    The title of your thread literally says "Why is tilt not working in Construct 3?" So yeah, you did say tilt is not working. :P

    I am "saying" that "now" if I again export "same" game,now tilt feature is not working.

    I know what you're "saying". I just exported my old game as a debug.apk and it installed and functioned without any problems. Tilt works fine. Please show some screenshots of events or something that can help narrow the issue.

  • I just checked one of my old tilt games and it still works perfectly. As newt implied, you're not giving enough info to go on.

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  • He gave you an idea, use ajax. You are aware that this plugin is mainly for making an easy-to-use UI, right? He's trying to help, but in the end he's not responsible for how you populate the UI with your data. That's YOUR responsibility. I think it's an awesome plugin and you saying it's "totally useless" is very rude!

  • We'll try to start work ASAP though and see what can be done about it.

    Thank you, Ashley. It's comforting to see that you and the team are addressing this finally.

    I do agree with fredriksthlm though. This really should be bumped up on your priority list. Many of your paying customers are relying on C3 for much more than just a "hobby". If monetization methods were reduced to having to use 3rd-party tools I would've moved to Unity full-time a long time ago. Personally, I think using Unity to make 2d games is overkill (like killing a mosquito with a sledgehammer). C3 fits perfectly for what I need.

    I really hope you guys can find an in-house solution for this soon. Thanks again.

  • construct.net/en/make-games/manuals/construct-3/plugin-reference/audio

    Look for "Add remote URL" toward the bottom of the page.

  • Hard to say without seeing what you have. Could be a misspelling in the animation name or you don't have the animation speed set properly or could be another animation conflict, etc. Otherwise, that is the proper way to set animations.