lamar's Forum Posts

  • The have been working on servers for the arcade and got much of that fixed. I think they may have the same problem with web crawlers on the forum server?

    Tom and Ashley are pretty busy with the C3 release but let's give them a jingle.

    Tom & Ashley

  • Then you will need to set a speed number to check instead of every tick.

    You use global variables for that

    Global Variable SPEEDCHECK =0

    Every Tick Set SPEEDCHECK to Player Speed

    On SPEEDCHECK = 25 Add 25 to Player Score Set SPEEDCHECK to 1001

    On SPEEDCHECK = 50 Add 50 to Player Score Set SPEEDCHECK to 1001

    On SPEEDCHECK =0 Subtract 100 from Player Score Set SPEEDCHECK to 1001

    It all depends on how you want your game played but those are the events and you just have to set them how you want your game played.

    You have to set SPEEDCHECK to a number you are not checking after each speed check event or it will keep adding to the score as long as the player maintains that speed.

  • If you don't want it checked every tick and added to score the you will have to set limits as you have done and every 50 or 100 would work.

    I would have to see your game capx to tell you more as I am not sure how your game is played to give you any more suggestions.

  • Tried blocking their IP's and updating robots.txt but didn't work. Had to get our CDN to add manual rules to stop it.

    Just wanted to let you know what ever you did worked and upload time is vastly improved and load time for arcade games on Scirra and my website is smooth and fast.

    I am still seeing this error occasionally:

    It pops up but goes away if you reload the screen and does not seem to effect website play just arcade play.

    Thanks for working on the arcade Tom!

  • This is a layout I plan to use for my first online Pinball tourney on my new Arcade Website:

    https://www.scirra.com/arcade/strategy-games/magnetron-heavy-metal-pinball-15253

    Plays well and has lots of high scoring potential for people that are willing to practice a little and develop their pinball skills.

    I like the color scheme but need a better start button.

    Play it and tell me what you think?

  • No worries. How's the tournament stuff coming along? By the way, which card games did you use to do tourneys in?

    I just uploaded one of the pinball games I will be using for the first tourney:

    https://www.scirra.com/arcade/strategy-games/magnetron-heavy-metal-pinball-15253

    I played Texas Holdem tourneys and pool tourneys all over the west coast and ran tourneys for local clubs for several years at taverns and private clubs.

  • Did you get a chance to upload the updates yet?

    Not yet sorry!

    I got sidetracked building the website and then making a pinball game for tournament play.

    I will work on Spelunker some more this evening. It is about ready for a demo.

  • >

    > Here the example

    > Capx file:

    > https://drive.google.com/file/d/0B9uHUU ... sp=sharing

    >

    Thank you, this is how I currently have my score set up. I want it to speed up and slow down, not just >100

    > What do you want the score to do when you slow down or stop?

    >

    Ideally I would like the score to increase with the speed of the player. So if they slow to a crawl, so will the score. I guess I want the score to be linked to the RPMs instead of setting it to every .25 seconds

    OK yes you will need a global variable and use Every Tick to set that to the players speed.

  • lamar How is your experience with teaching C2? How are the students reacted to the event-based programming?

    I am retired from teaching now and did not teach a course on C2.

    My comment is based on teaching other programming and game design courses but I would do it the same way.

    I think C2 is a good engine to teach because the events are laid out logically.

  • Having been a teacher in treatment centers for many years I devised interesting ways to test that gave students with different ways of thinking a way to prove their skills and competency besides a written test.

    For a test on C2 competency I would create a simple game scenario that uses say 6 major event components that all students should know how to use and then they have to write the script events and create a working game/model.

    A second test would be to place deliberate errors in an event script that they must identify and fix and final test would be an ongoing demonstration of their competency in designing their own working game/model.

    Based on those tests you should be able to give a letter grade 50% competence C, 75% B and above 90% an A.

    I hate letter grades but they are still required by most schools.

  • Is that arrow in the circle a sprite?

    If so are collisions for that sprite turned on?

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  • What do you want the score to do when you slow down or stop?

  • Are you using physics by any chance?

    Physics and solids do not work together.

  • I am setting up a game arcade website and I used to play and host a lot of pool and game tournaments so I am thinking of hosting skill game tournament once a month on my website using some of my own skill games like pinball but also considering other skill games in the arcade.

    You would get one week notification of what game is chosen for the tournament so you can practice on that game and then tournament play starts on Saturday and runs to Sunday and leader board would open and close after 48 hours. You can play as often as you want and high score at end of tourney would be announced and a prize rewarded.

    Games like pinball, darts, pool, golf or any games requiring skill not luck could be used.

    No fee to enter but I may consider a year end cash tourney on a popular skill game.

    Prizes would be something like a T-shirt, Amazon gift card or something of that nature.

    As long as these are skill games there is no problem with the US gaming commission and I have already checked that.

    So what do you think and I am open to feedback and suggestions?

    You can check out the website in the link in my signature.