Kyatric's Forum Posts

  • The "all europe is forbidden to sell samsung galaxy" is because a law suit already was filled in netherland (which is the mother company of samsung for Europe).

    It was ruled that the products shouldn't be sold, and so applies to all europe (since the mother company is targeted).

    But on the other hand, netherland court didn't accept the botched pictures stuff that germany did (concerning the design). What was ruled was against android code relying on Apple code, and Google already stated that they should release an update soon to workaround this ruling. (using their own code).

    As far as the "design" of the tablet goes, only Germany ruled against it, based on fake pictures.

    I guess there is more to come.

  • Read the comments.

    Replace the url with an url from your server like Tom gave.

  • While there are algorithms and plugins in Construct Classic that allow for randomized world creation, I am not sure if Construct 2 has any such capabilities yet.

    If CC's algorithms (event sheet) doesn't rely on custom plugin, than it is fully usable in C2 (and probably could be done cleaner codewise).

    And if indeed, methods rely on custom plugins than it would be required to have a port of the plugin to C2 first.

    Anyway, check page 1 I provided the first steps of a solution.

  • I just want to know if there is an easy way to bring a game which was created in Construct and convert it to say C++ or Java or something.

    No.

    Construct-Classic will export to exe. Construct2 will export to HTML5 (for now).

    That's all.

    If you want to use C++, you'll have to program the whole thing in C++.

    If you want to use java, you'll have to program the whole thing in java.

  • is there a way to have a world randomly generated when the game starts

    Your generating events will have to be in the "Start of layout" event of the "world layout".

    and then to keep that world and its info around (yes a save game)?

    You could have used webstorage, but the plugin is broken/not up to date apparently.

    One solution might be to export your datas to a website, but this might be too complicated for a beginner.

    The way I imagine my game is in a manner not that unsimilar to Civilization, a scrolling flat world.

    Tiles, right ?

    Have a square sprite containing your textures in a single animation.

    Create instances of this sprite, covering your layout.

    You can use the random function to set which animation frame to display.

    Check the capx

    Also can I use construct to port the game from HTML5 to say C++ easily?

    I doubt it.

    HTML5 is based on Javascript. Your project is done as xml/JS. There's no "easy" way to convert to C++ as those languages has nothing to see one with the other.

    In this case, use Construct-Classic which exports .exe. (but still you won't obtain C++ sources).

    In the end, if you want to use C++ than you are defeating Construct's purpose, so I'd suggest you to make sure of what you really want to do and documentate yourself about what JS and C++ really are.

    Anyway, for you and Genghis, I'd suggest starting with easier projects (to get used to C2), and reading some more tutorials/practicing more with C2/CC.

  • Well, I can't reproduce the "bug" in Firefox 6.0.2.

    Try updating your browser to the last version, and you shouldn't have those freezes. (And tell your friends to update theres also)

    And be sure to update you graphic card drivers.

  • Here you go

  • Awesome, thanks a lot.

  • even more the court prohibits Samsung to offer any Tablet-PCs with certain characteristics (rectangular shape, rounded edges, flat clear surface, curved back) europe-wide.

    What ?

    How could a german court talk/act/legislate for all europe ?

  • Thank you for taking the time of writing the SDK in the first place, and you're welcome. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Oh that was a bug. Nice catch.

    Redownload the capx, I edited it.

  • SDK r54 HTML version 11-09-2011 (the SDK in html)

    The SDK HTML as a zip

    Updated, references added.

    Please let me know if you find any difference between Ashley's SDK and this document.

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  • In your event sheet, every tick, "Text" is the object being updated with Message2, not "Text2". You forgot to change it.

    You could have kept the global variable "Message" as it is global to the whole project.

  • Can you post a capx, or describe a bit more how you set up your project, what happens and what you expected to happen ?

    You can check in the PathFinder behavior the way it is done is by making sure that the drag/drop will "happen" if no other drag/drop is "happening" already.

  • The text object belongs to the layout1. Objects can not yet be global in C2.

    You need to create a new text object in your second layout.