Kyatric's Forum Posts

  • Don't click the link, copy it to the url bar.

    Or click here.

    simwhi thanks for the share.

  • It might be trickier than it appears.

    The way I see it (but I may be missing something), webfont and font-face creates a font family on runtime thanks to some CSS styling. But how would you get this font-family at edittime ? I'm not sure the editor could emulate it.

    Also it would require the dev (the end user) to modify the exported .html to add the informations concerning the creation of the family (and the font files, etc...).

    I'm awaiting Ashley's opinion on this one. I agree that it would be a nice built-in feature, but I'm wondering on how it could be implented in the c2runtime in the end.

  • Perhaps you deleted the instance in layout, but the object itself stood in the project tab ?

  • I think Urled is refering to a CC thread.

    Concerning C2, you just have to install it on the pendrive. It should get executed from there with no problem.

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  • Also when clicking "View all alerts" in the popup window on a regular click tries to open the url "http://www.scirra.com/alerts/page-1" which cause the firefox error reported by Jayjay.

  • Does a wishlist for coming releases already exist?

    First stickied post

    Later in the current page 1 of topics

    Has someone a good link/useful hint for creating a scrolling background, like in the goodol' spaceshooters? You know,enemies and items falling from top to bottom, you have to shoot the bad ones & enemies...//Is it parallax-scrolling?

    In the demos of C2 you have the Space Blaster project

  • Oh, player sprite from the game flashback <img src="smileys/smiley1.gif" border="0" align="middle" />

    Nice !

    There's coherence to the universe, and the player's companion looks like an interesting gameplay idea.

    Good job.

  • Even though the drawing tools are not the favorite in this poll, I don't think they should be low on the to-do list. For the people I know use construct need that in-program editor for placeholders and other such artwork. I think it would help C2 advance to a higher stage.

    There's some truth to it.

    But another trick might help you having a placeholder sprite by default when importing a sprite.

    In the base c2folder, there's a (blank) "defaultimage.png"

    Simply replace this image with some placeholder image so each time you will add a sprite, it will already have a texture instead of being a blank square.

  • C2 hasn't "ressource plugin", wrong section Somebody :)

    For the fonts, you need the "target" computer to have the font you used installed in its system.

    For example if you set the font "arial" in your editor (because obviously you add "arial" installed), if the computer that executes the project doesn't have "arial" installed, as you said, it end in a visual mess up.

    Either make sure to provide the font and have your user install it on its system before he plays your game (tedious method) or use "system fonts" (like arial as a matter of fact, fonts that will be installed by default on systems) or finaly use sprites (your text with the correct font as a picture).

  • Oh yeah indeed.

    Nice job !

  • DirectX uses specific functions of the gpu.

    Also minecraft is java if I'm not mistaken, not javascript.

    It seems that using windows7 and chrome or IE provides the better performance with html5 games.

    I'm using firefox on XP, and games aren't THAT fluid on it, but it's fine by me. (c2 runtimes seems to run better than HTML5 demos though)

    Browsers will keep on evolving. Firefox has promised about a 40% improvement of its performance by march 2012 (even sooner). The browsers war still emulates improvement on their part.

    So apart from changing your OS/gear, I'm not sure there's more to do but use chrome (best overall performances apparently) and wait for the browsers next updates.

    It it a matter of time.

  • Mob comes from "mobiles" in Tower defense games. (otherwise known as "the thingies you're shooting on to prevent them from going through the screen") ^^

    Amarcelo, you're welcome.

  • Install DirectX 9.c