Kyatric's Forum Posts

  • by the way i would like to generate a embed code for other sites that would place my game in their website, is it possible?

    Mostly because of cross-domain, I'd say it is not.

    You can always try to link to the JS from another website, but I'm pretty sure it will fail when trying to load/reach for the game's assets.

  • Why would you set its height and width to negative values ?

    EDIT: Also launching the app as a preview raises an error in the sprite plugin, not the physics one.

    Firebug says :

    Index or size is negative or greater than the allowed amount

    Line 313 Sprite_plugin.js (this.height)

    (with or without the physics behavior applied to the object)

  • Loathian: In the last release of C2 (r58 available here) you have a folder "Example" which contains at least one working example with the CustomMovement behavior.

    Pathfinding sits here.

  • Upload your capx to DropBox and copy/paste its public link to this thread.

  • Edit: Er, actually it did! It even marked my OWN post as unread. Weird!

    Same here.

  • A single tiledbackground is not the best of ways to go I think.

    In my example it works because the texture is power of 2 (128) and the WindowWidth is too.

    If your texture file (the one you "feed" the TiledBackground) is power of two and the WindowHeight is too, it should work "seamlessly".

    Make sure the height of your tiledbackground matches the WindowHeight and you should have it.

  • I tend to listen to internet radio stations. Depending on the mood, dubstep, trance, hardstyle/breakcore, metal.

    After a while, music is merely but a background noise. Some type of musics keeps me pumping at some high-rate and keep going on in/at work.

    For drinks, water (with syrup) and coke (coca-cola) it is.

    EDIT: I forgot also that sometimes, when my head's full or whatever, classical radio station do it very well. There's still energy pumping, but les intensivly, which is good too at times.

  • I edited your post to correct the youtube link.

    This games looks pretty cool, once again <img src="smileys/smiley2.gif" border="0" align="middle" />

    Good job !

  • The art is indeed awesome.

    And Yann still want to target that Pegasus... I guess this means this is a good start <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Welcome DarkBoge.

    I invite you to check the tutorial about licenses.

    But basicly (I suppose you bought the standard license) you're already running with a license that allows you to use construct2 and make a little profit out of it until you reached the amount of 5000$ (5000$ of profit made out of the game mades with C2).

    If (when) you make more than 5000$ of profit, then you'll have to switch to a business license.

    Also, it is my personal belief, but I don't see C2 anywhere near becoming a dead project. I believe it might even definetely become one of the (if not THE) major players in HTML5 game making.

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  • TBScrollingExample.capx

    This principle works for any object (sprites, etc...)

    It is generaly not advised to have a big background image (as in the tiled texture being big).

    You could very well use several layers.

    Your bottom layer would contain a TiledBackground (with the sky color for example).

    On an upper layer, you would put several smaller sprites (containing your scenery like pyramids, palmtrees, etc... with a transparent background) and make THOSE sprites scroll.

    That would make the trick as well, would allow you some multi-parralax effect.

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  • ha it happens only to non-logged user so.

    Well thanks to your log, I think Tom will be able to trace that nasty bug and take it out.

    Thank you for the report, keep an eye on this topic.

  • Strange, it's working perfectly fine for me.

    If I direct you to a random tutorial can you access directly the tut, or are you experiencing the same error ?

    What browser/version are you using ?

    Maybe an update to the latest version (if yours is not already up to date) might help resolve some of the quirks.