Kyatric's Forum Posts

  • I think you are in the wrong part of the forum.

    Is this for CC or C2 ?

    "Construct engineering" deals with the coding of Construct-Classic itself (the IDE coding), not making games.

  • I could however create a separate file with the same bug and attach that

    Yes please.

  • Mipey: it would help for a lot of things actually.

    You could even consider loading of levels with such an object.

    + Link to this topic added in the How do I FAQ.

  • Example capx

    AS you can see, I used the expression "Count" that counts the number of instances of an object on screen.

    In events, you can associate several conditions (right click, add another condition)

    Also the order in which the conditions are placed matters. At first, I had "Trigger once while true" as the first condition, and it did not work. Placing it as a second event works as intended.

    This example might not apply totally to what you're doing. But I guess it is a good base, and with a few tweaking/adaptation it will fit right in.

    And nothing prevents you from comparing a variable rather than an expression.

  • Ohi <img src="smileys/smiley3.gif" border="0" align="middle" />

  • I guess an action "Start animation" should help.

    If not, post your capx, it's hard to guess "in the wind".

  • Not really.

    It is an example of "how do I do something".

  • It's ok, the topic has been moved.

  • This tutorial should light the first steps of your way.

  • If it is made for another tool, it is unlikely that you'll get to use this dll with Construct.

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  • There was already one, but after all it's not bad to have several implementations of the same mechanic.

    Added to the how do I FAQ as your previous examples.

  • I think it is "fruit", not "friut" like in the logo ^^

    Else everything seems to work fine on FF.

  • Hi,

    I made some simple behavior plugins referenced from CC.

    MoveTo