Kyatric's Forum Posts

  • Moved another of your topics to the appropriate forum.

  • Moved to the conveniently named "Construct 2 addons" forums.

    Perhaps looking in this forum will help you find what you are looking for, instead of asking in the general Construct 3 forums.

    Also, wait at least 24 hours before bumping a thread the way you did.

  • You can check the monk fight template in Construct 3 and reproduce it in C2.

    I honestly think those limitations makes it hard to make a small project or even to start to getting to know the engine a litle better. As for now what I can see is a lot of users trying the engine and giving it up too soon because they strugle to create simple games with it.

    I've been making tutorials and simple games within Construct's limitations for at least 5 years now.

    It is possible to make simple games (simple as in all the template games provided with Construct, check this tutorial).

    It, sometimes, requires some work-arounds, but is perfectly possible and displays how events work and the instance system as well very capably.

    It is, of course, far more comfortable to use without any of the limitations.

    Also, education prices for C3 are actually lower and the system is far more convenient for teachers/managers/students than any offer C2 might have had in the past.

    You can open Construct 2 projects in Construct 3, even if they go beyond the free editions limitations and preview them. You cannot edit (modify) them, that's it.

    If a project does not open, it is possibly using a third-part addon, and this has nothing to do with free edition limitations.

    There is a saying in French that literally goes as : You can't have the butter and the money from selling the butter.

    I have a feeling what this discussion is pretty much asking to have all Construct for free (500 events is bonkers, C2 only allowed you 100, why should C3 offer 5X more ?), which, as already explained in previous posts, would simply end up with Scirra going bankrupt and no more support for either C2 or C3.

  • Thanks Samuel, I've made the modifications to the translations, hopefully they should appear pretty soon.

    Good luck with Puppy Cross and keep up the good work with Lola, I've been subscribed to your youtube channel for a while and have followed the videos you publish with interest.

    You posted a plugin for Construct 3 which is not compatible with Construct 2 on purpose. This makes no sense.

    We are in the Construct 2 forum, THIS IS A POST ABOUT CONSTRUCT 2.

    Think again before posting, thank you.

    Locking this thread that is now going irrelevant.

  • As indicated in this blog article :

    Help! Where are my games?

    If you login and visit construct.net/en/free-online-games/published-games you'll see any games that have been ported to the new arcade. If your games were not included, please email your username to tomwlj@scirra.com and I will manually port them over for you. Please allow up to 5 working days for them to be ported over, I will email you back when this is done after receiving your request.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads

    Now it's possible: valerypopoff.ru/construct/audio-from-url-plugin

    This topic is about Construct 2, not about Construct 3.

  • If you run in to a bug or issue in Construct 3, please post it to the GitHub issue tracker here:

    github.com/Scirra/Construct-3-bugs

    You must follow the bug report guidelines or your issue will be closed without investigation.

  • In the multiplayer plugin tutorials, linked in the manual article :

    construct.net/en/make-games/manuals/construct-3/plugin-reference/multiplayer

    There is the notion of Host and Peer.

    Your "main screen" is the host.

    Any people connecting with their own phone is a Peer.

    Hosts and Peers may display the same layout.

    Nevertheless, thanks to Scroll To or the Scroll system expression/action you may position your camera on the Host to only display the "game area", and on your Peers, you disable the Scroll To of the Character and display a "Control" layer instead.

    Then using messages (part of the Multiplayer plugin) you can have your Peer sending a message to the Host, the Host interprets the message and makes the Character move accordingly.

  • You should find answers in the gamepad object manual article :

    construct.net/en/make-games/manuals/construct-3/plugin-reference/gamepad

  • Do you suggest or recommend additional sizes they are not included into the default C3 configuration?

    It depends on the target platform. Their documentation will provide you with the exact size required.

    We do recommend to check out the official documentation of the target platform of the game.

    What about add all the sizes the online tools usually generate?

    The provided sizes cover a wide basis of platforms.

    For specific platforms, you can make the required modifications on export.

  • construct.net/make-games/manuals/construct-3/project-primitives/files

    Each icon's name is indicated in the project bar.

    Each icon's represent the icon of the application to a different size (indicated in the name) (if you export as a mobile application).

    It is used in NW.JS as well, and otherwise, as a web export, it will represent the favicon of your hosted game.