KaMiZoTo's Forum Posts

  • Colludium I'm not sure. Why is it working in preview mode? Why is it working on the R183 without any updade from Ashley on the NodeWebkit exporter?

    Something is wrong and I don't know what!

    On two win7 PC with the same config, same issue. (My videocard is a Gforce GTX570 and my drivers were up to date before the R184)

    (I've just tested it on a laptop with win8 and an intel integrated graphic chipset : no issue)

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  • Bug reported in Bugs section.

  • Problem Description

    Since R184 release, there are visuals issues on tiled sprites but only on the NodeWebKit exported EXE.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/13847313/Scirra/NodeWebkit_VisualBug.capx

    Description of Capx

    A simple sprite (with platform controller) in front of a background made of small tiled sprites.

    Steps to Reproduce Bug

    • Open the capx and export it to a Node Webkit PC executable.
    • Launch the EXE and move the bubble to scroll

    Observed Result

    Vertical white lines appear in the background

    Expected Result

    No vertical lines should appear

    Affected Browsers

      Only visible on a NodeWebKit executable.

    Operating System and Service Pack

    Win7 pro - Service pack 1

    Construct 2 Version ID

    R184

  • sachos345 Well I already have sampling to 'point' but I really need to keep Pixel Rounding to 'No'.

    I will try on another computer but it would be strange if the Pc I use for 2 years suddenly shows line bugs, just like that.

  • The first 5 minutes of CoinOp Story in its Alpha version!!!

  • Hello,

    Since the last release (or perhaps the R183) , I have strange tile clipping bugs (I don't know how to describe this) poping randomly, but only on my NodeWebKit exported EXE. (not in preview)

    (My tiles are made of sprites and do not use the tilemap tool)

    A picture will be more efficient than my english to explain this :

    http://bit.ly/1shw7dA

    (the vertical lines)

    Am I the only one with that issue? I prefer to ask before reporting a bug. Maybe it's not related to construct...

  • Just updated the post with some recent screenshots.

    vittoraboy Thank you. Even if the copyrights can be an issue (because I use a screenshot of each game and 2-3seconds of the soundtrack), the huge main problem was the trademarks. So I already changed every game titles and removed all company names. (so I hope it will be ok for a free game. I'm confident about that)

    So now, to unlock new features, we have to acquire games like that :

    In fine, it's more fun than the real names.

  • A0Nasser Ho this is just the fullscreen scaling parameter in construct2.

  • Thank you all.

    skelooth Well it depends on the machine you play on. I have 2 quality modes which are visually quite close. The low quality runs 60fps on a 2 years old low budget laptop. (and 45fps in High quality mode generating annoying input lags and several triggering bugs!)

  • Evolution of the first Boss room of CoinOp Story between PreAlpha and Alpha :

    I'm adding foregrounds in all environments. It brings nice depth.

    The GUI has changed too.

  • Derqs Very nice visual. The animation works pretty well too!

  • Thanx for the info.

    So this is as complex as I expected.

    I would love a tool to tag events on a sound track.

  • Hello Tinimations,

    Very interesting. It's hard to do a 'rythmic' game. Good job!

    I'm wondering if you had (or have) sync issues.

    Also, if you have any tips on how to perfectly sync events with a music, I'm deeply interested!

    Ayway, keep up the good work!

  • Just wanted to say I've the same problem with my game. It's unplayable under 45 fps (different high jump / lots of collision skipped / big lag in controls)

  • Very interesting problem as there's only one tag available by object.

    In your case (if I got it right), a solution would be to create a Global variable for the Volume.

    Then use that variable to set the volume of each sound concerned by that option. (instead of "0" you put the variable)

    The tag is free for anything else.

    The problem is that you need to replay a sound to apply the new volume. (which is not really a issue if it's done on an "options layout" for example)

    I don't see any other solution for now.