KaMiZoTo's Forum Posts

  • harvest Thank you! Yes it can be a solution. (but also a huge amount of work!) <img src="smileys/smiley19.gif" border="0" align="middle" />

  • Ho bienvenu Aurel!!!

    I'm glad you appreciate so much C2. :)

    Can't wait to see what you're making with it! (probably a killer app)

  • This is very pro! The menus, cinematics, visuals and sounds are all very clean and professionnal! One of the best C2 project I've seen.

    I played the demo and it's very smooth (conforting me in the capabilities of C2 :) )

    Your dash feature is excellent and, in my opinion, should be the main movement feature of the hero.

    I had difficulties with the mix of the jump and the dash on my paddle. I don't know all the game situations you have planned, but I really think you don't need the jump at all. You have a spirit dash!

    If I want :

    -to move back quickly when firing, I dash

    -to run faster, I dash

    -to jump, I dash

    -etc...

    I would just dash in the left stick direction (not the right one)

    If the jump is replaced by the dash, we will need of course a HUD or something to indicate the 'energy bar' of the dash so we can just dash one time or two in the air. (or more with upgrades)

    I think my explanations are very confused. :/

    Anyway, the dash feeling is pretty nice in the demo and I'm sure you can make it even better. :)

    Are you alone on that project?

    Keep up the good work!

  • OK so this is a bug. I can stop checking my code line by line to understand why my music is played twice or cut. ^^

  • Same here. My positioned sounds seem to be in another dimension of space and time. ^^

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  • Phobos002 Nice survival game. Very dynamic!

    I like the smooth pingpong camera rotation

  • sman118 Yeah but I think I will keep it free anyway.

    I had a chat with a lawyer specialized in videogame and he warned me about Trademark use even if the game is free. (because the game can be assimilated to their company and they have the right to destroy my life if they want to.)

    So I just cross my fingers and hope nobody from legal team will play my game. ^^

  • This game will be AWESOME!!!! <img src="smileys/smiley32.gif" border="0" align="middle" />

    Programming languages are unatural to me. :p

    Personally, If I want to make a game with some 3D, I would prefer someone to implement the amazing construct2 event code system in Unity!!! :)

  • Windwalker Thank you :)

    I hope I won't have any trademark troubles even if this is a free fan game.

    But sometimes, life sucks...

  • Thank you that work!

    I wanted to use the 'every X seconds' after the 'each' in order to use a random time (every (random(1,2) seconds) so they don't fire at the same time.

    But I can just use a random wait action instead.

    newt I need the 'each' because they also fire bullet from their gun.

    Thanx again!!

  • Hello everyone,

    I think I still don't understand that 'for each' fonction.

    I'm trying to make 3 enemy instances fire every 2 seconds.

    Here is what I've done :

    For each 'EnemyName'

    'EnemyName' is onscreen

         -Every 2 seconds      |    Set animation to "Fire"

    That is very simple. But only one of the 3 enemies fire. Why? I really don't get it. I try to move and change the configuration of the events, if the "every X seconds" is used, it doesn't work.

    Do you have an advice to resolve my issue?

    Thanx !

  • First Boss of 'CoinOp Story'

    [TUBE]IPY6t_86qPQ[/TUBE]

  • Added the first boss fight footage in the first post. Enjoy!