KaMiZoTo's Forum Posts

  • Hello all,

    I'm doing another thread about that subject because I think it's quite important.(more visible here than in the bug section)

    I have issues on my game depending on the FPS. I use the platform behavior that comes with C2 and, depending on the fps, the jump height changes.

    I've made a little test here using the platform canvas. Try to jump on the walls on the sides. You can't, unless the fps gets under 20.

    So if a computer gets a low fps at a moment, the player can reach an unreachable location = HUGE GAME ISSUE.

    TEST CAPX

    I'm not the only one to have that problem :

    http://www.scirra.com/forum/frame-rate-affecting-player-jump-arc_topic62067.html

    So, if I'm not wrong and that problem really exists, the platform behavior should not be used for a "exploration game" like a metroidvania.

    (sorry if my english is rough)

  • Very nice work. Very professional. :)

  • Thank you all for your nice feedback! :)

    5Type The game will be free (because I'm using trademarks and copyrights without autorization). So concidere CoinOp Story as a fan game, a tribute game, a game made with love and passion. :)

  • CoinOp Story Prealpha Demo is now available!

    <img src="https://dl.dropboxusercontent.com/u/13847313/CoinOpStuff/DemoScreen/DemoScreen02.jpg" border="0">

  • Hello everyone.

    You can finally try a piece of the game in this Prealpha Demo !

    Enjoy!

  • If you use unofficial plugins from the community, it may come from that. (that was my case)

  • Playing with Additive Blending for CoinOp Story :

    <img src="https://dl.dropboxusercontent.com/u/13847313/CoinOpStuff/ChampRoom.jpg" border="0" />

  • Your pixel art is perfect!

  • firebelly Your game intrigues me a lot. It seems very promising!

  • Also, if your objects have a control behavior (platform, 8 directions..etc), be sure the option "Default controls" is 'NO'.

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  • zenox98 Sorry if it's in the wrong section. I didn't mean to bypass an official protocol or to disturb anyone. it was the most logical place to ask the question.

    If an admin can move that post to the right place, I would thank him. (Or delete it)

    And you're correct, I have non standard plugins. That must be the reason of my issue. Thanx.

  • Hello all,

    I just want to know if some of you have difficulties exporting with Minify script checked ?

    On my project, when I export with NodeWebkit, Minify script activated, and I try the .exe, nothing happened and the program is in memory twice. I have to kill the task manually.

    I remember a similar issue on an older version of C2 that was corrected (if I remember well).

    I also tried with a smaller project and it worked. So I'm wondering if it's only me...

  • I haven't post new stuff since a while but a playable Demo will be released on January.

  • Ashley Thank you for your explanation. I think now I'm starting to understand why it doesn't work. (But I haven't finished to compile that idea in my head ^^ )

    After severals tries, I finally find out how to use the ELSE in that situation and it works! Thanx. :)

    Here is a CAPX for those who can be interested in :

    CAPX Resolved

  • Ashley mmmmm...is it normal it doesn't do the same thing for the left ?