jobel's Forum Posts

    So the current setup:

    C2 (v218)

    NWjs 0.13 alpha7

    Greenworks 0.13 (for NW 0.13)

    works?

    and by 'works' I mean only on some systems?

  • do you by any chance support PS controllers in your games? or is it all Microsoft compatible controllers?

  • I'm currently teaching Unreal Engine 4/Blueprints at the college level. The course is 3D animation and game design. The students don't have any programming background so fighting with UE4 is so painful, I miss C2 SOO MUCH. There are all Macs in the labs so sadly I can't teach them C2. I asked the site IT if they could dual boot the machines with Window, but no-go.

    I think C2 in a game design class is ideal since you don't spend a lot of time fighting with the engine and learning is steep. Just the same as C2 is great in a gamejam, it allows you to do a lot VERY quickly. Just really wish there was a Mac version! but I get it, Mac development is better these days, but still, industry standard for gamedev is Windows. I just somehow have to get the school to realize that!

  • wow.. what a mess.. too many dependencies: C2, Chrome and NWjs

  • can you just make a new version that blows away old saves so that it works going forward? are you just saying there's a problem with saving the "old way"? what is actually crashing on newer versions?

  • I don't have a PS controller to test with currently, so I sent an alpha build of my game to a friend and he installed the 3rd party plugins for his PS controller; the system recognized it but it didn't work at all in the game.

    Is there anything we are supposed to do in C2? or is it supposed to be compatible?

    Anyone else having this issue?

  • cool idea... I could actually see a game in navigating through those missiles especially when they are slow <50... it's pretty fun!

  • Very good, love it.

    I also had a go at replicating the original missile command, I had great fun doing it.

    You can find my version here

    https://www.scirra.com/arcade/action-ga ... ander-3491

    now this is great! just need some more sfx!

  • pretty good.. you just have to somehow handle spamming the mouse button... not sure how original MC handled it.. I think they must have had a firerate... but I do remember you could send up a bunch of countermeasures... I don't think it was unlimited though..

    also the original had actual munitions being sent from the ground to the click location (then exploded) which took time you'd have to account for.. may want to add that..

    keep it up..

  • which version of C2 are you on?

    awesome, thanks MadSpy for the clarification... it's great to know for each version of C2/NW.. thanks!

  • use the folders

    Sound folder is for SFX and are preloaded.

    Music folder is for streaming and is not loaded into memory at all.

  • awesome! congrats! I hope to be there myself next year at this time..

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  • Great news.. NW needed a win...

    thanks Ashley!

  • Tinimations how are you measuring this 100ms lag? and when you say lag, do you really mean jank?

    do you think the jank has to do with suddenly turning groups to active? I have experienced this jank and it's usually when a new enemy appears in my game. I have the enemy AI in groups that are disabled and only enabled after I create the enemy during a random encounter. I always get a BIG jank right when they are created. All my player and enemy sprites are on the layout and destroyed OnStart Of Layout.. so I know they are in memory so it's not that. (However I know the object loading jank you speak of but this is not that).

    The fact that NW13.a7 doesn't preload sounds is a bit troubling... I assume it's still being worked on? are you deploying to Steam with NW13 a7? when the alpha become an actual version will you then update your game?