jobel's Forum Posts

  • I'm looking into this, I have custom scrolling, and I tried the Shift effect and my own custom... I don't like how it looks.. I need something that will "reduce in magnitude" with some sort of easing like a lerp or something...

    Currently I have:

    Set ShakeAmount to ShakeCountdown * (MaxShakeAmount / ShakeDuration)

    ScrollTo position lerp(scrollx,sprite.X + (random(ShakeAmount+(ShakeAmount*2),ShakeAmount)),0.05) //and do the same for Y

    sorry I know this is an old thread, just wondered if anyone ever figured a good way with custom scrolling...

  • cool game..

    you need to make a smaller capx that simply shows the problem... isolate exactly what you are trying to accomplish..

    I know there have been issues with sprites moving too fast vs fill rate.. not sure if this is your issue or not.. also looks like yours is a mobile game.. have you tested it on mobile? could be worse looking..

  • I almost wanted to use the LEFT stick to move the black character and use the RIGHT trigger to jump with him... and vice versa with the white character...

    maybe you could create custom mappings... or better yet change the controls per level to really test your player's ability! although that might be too crazy.. but like I said before it reminds me of SUPER SUPER SUPER (https://managore.itch.io/supersupersupersuper)

  • some cool level design! the controller support is AWESOME..

    you are onto something with the last level... like jumping in tandem, that was pretty fun...

    just need some sound now.. use http://www.bfxr.net/

  • > pressing F2 takes you instantly to the next bookmarks so you don't have to scroll.

    omg, didn't know about this... THANKS!

    but +1 to clear the search and staying in the same place..

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  • looks awesome...

    I didn't even know it was a C2 game.. I had already voted on your game before I saw this thread!

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  • well you probably have to set up a tile map... so each tile doubtfully need more than 8 points.. especially since you don't need to do the bottom parts. It doesn't have to be exact. Also shrink the collision box slightly so there's a little overlap on to the ground.

  • That game got a bum rap... I had it when I was a kid and I loved that game. It was a little frustrating - I can't remember why.. but still.. I played it a ton.

    It was unprecedented at the time to complete a game in just over a month's time. And there are a ton of easter eggs which I barely understood since I was young.

  • is this still happening when you set the TextBox's type to 'textarea'?

    otherwise it seems like you have to format your TextBox's text before you write to the PDF.

  • yeah Drew, you should setup a Steam Concept page and put your progress (devlog) there, then when it's time to go to greenlight you may already have a bunch of people's interest for voting..

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