jobel's Forum Posts

  • sounds promising, I'll give this a try!

  • No it still happens all the time to me. I'm getting used to it.

  • yes I commonly do that, but I have over 3000 events and about 15 Event sheets and lots of layouts. I save data to databases/arrays and dictionaries when I can, but I have a lot of data that needs to be shared between layouts, so I end up using globals more than I would like...

  • I'd vote!

    also how about the System > Global variable pulldown?? I hate that thing! Actually all dropdown list boxes are really hard to deal with when your project gets large.

  • how can you link an #include event sheet to a layout if it already has its own event sheet?

    I'm talking about multiple event sheets to 1 layout

  • hi, what to do if you detect a non-xbox controller and you have button art in your game?

    My first thought would be to make a database/array of frame numbers and setup a whole system using a few of these schemes (at least xbox, ps and switch):

    but even that list is incomplete if a user has an "after market" that doesn't have your standard buttons? You could make generic "Action" button glyphs or something, but that would be confusing I think...

    Any thoughts on this?

  • I did, I'm asking if there is a different and/or better way.

    i.e. I could see "Compare Two Variables" being less than ideal because what if you change the layout name then have to find all the places you've hardcoded the layout name.

  • I'm starting to use #include Sheet more, so I make "modular" event code, but I would like to check which Layout I'm on to do something different if I'm on a specific Layout.

    Is it just LayoutName? and I use System>Compare 2 Values?

  • well then that's like asking: what are the best colors to use?

    only you have the answer!

  • the way I've done this in the past is I set up "camera points" (dummy sprites) all throughout my layout... and they are all equal distance apart (I use the snap to grid - make grid size the viewport size). Then I have a piece of code that lerp-scrolls to the nearest camera point to the player (Pick nearest). You could build in a slight delay incase the player is right on the edge so it doesn't bounce back and forth too fast - or play with the lerp numbers.

    EDIT:sorry.. I misread that you wanted the camera to scroll when you leave the screen.

  • dafont.com

    fontsquirrel.com

    google fonts

  • figured it out...

    Families have an ObjectTypeName that you can check.... that worked!

  • Not sure I'm doing this right.

    What is the best way to check if a collision happened with a Family member but then exclude one object type out of that family?

    here I'm checking a collision between Weapons and AllCraft. The shockwave is in the Weapon Family, but will this fail if there's no shockwave to even pick from (let alone not be the same one?)

    What's the best way (besides making a variable) to determine which object type you are referring to in your family?

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  • I found this, seems pretty interesting..

    c.eev.ee/particle-wipe-generator

  • Hi,

    I'm looking for some cool looking screen transition ideas, can people post some links to some interesting (2D) screen transitions... I'm specifically looking for Level Select Transitioning to a Level

    not that I want to copy it or anything, I would make my own, but I'd like to get some reference/inspiration.

    Thanks!