jobel's Forum Posts

  • Hi,

    Just wondering if anyone else is experiencing any performance issues using Preview mode of C2 or playing Scirra Arcade games.

    All of a sudden as of last night around 11pm the game I'm working on is running at 3 fps and is not even playable. I notice the same issue with Scirra Arcade.. games barely play. I rebooted thinking it was my computer, but got the same result.

    I tried playing a bunch of other games (non-web games) and the computer is fine.

    I run MSI Afterburner and check the GPU to make sure it's not being overtaxed but my game is only demanding 16MB at the most.

    When I Export my game as node-webkit it runs around 40fps (and normally it runs at 60fps)

    I have an older PC and thought that might be the issue, because I have had performance issues in the past, but to have it happen all of a sudden seems strange and sets off some flags..

    Did something change in Chrome? did something change in C2? what else could be causeing this? There has been no changes to my projects in the last week. And I've played Airscape(Scirra Arcade) before on this very

    computer and it ran fine.. now it barely plays.

    anyone else having any issues like this?

  • I'd like to know the answer to this as well..

  • I have 4GB of RAM

    dual core Pentium 3.2GHz

  • FYI - I think it is the Construct2 IDE that is causing (or at least contributing) to slow FPS I am getting. Only when I have more than 1 project open does the framerate drop dramatically.. and when I have 1 project open it's fine (60 fps).

    *Having my main project open and running the game in Preview mode the game runs at 60 fps.

    *If I then create a new blank project (without closing my other one), go back to my main game and run it in Preview, it plays at 51 fps.

    *If I have my main game open and then open another project (one of my other small projects with 25 Events) and go back to my main game and run it in Preview, it plays at 43 fps.

    so clearly C2 is grabbing some sort of system resource that effects runtime performance.

    my graphics card is old, so maybe it doesn't effect everyone.. it's not a big deal, but just thought I'd let everyone know my findings.

  • the game I'm producing I'm targeting for desktop. At least that was the original intent. I never wanted to deal with download size and other web issues. Node Webkit seems to the be the best option for what I am doing.

    I would like to get a laptop just for the mobility. I've seen some Toshibas that are around $400.. but I wasn't sure about the graphics card..

    thanks..

  • hi, I'm getting a new PC..

    just wondering what I should get for doing game dev (mostly Construct2).

    I don't want to get a top of the line machine that over estimates your average computer's performance and I also don't want to spend a huge amount.

    I looked into building a gaming PC for $500 (usd) but it seems a bit overkill for dev..

    I also looked into laptops, but from a recent blog post by Ashley it seems the graphics cards on laptops are worse than even mobile devices...

    any suggestions?

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  • If I were you I'd have a look at the LiteTween plugin.

    Seems to me it could be very usefull in cases like these.

    I will have to look into it.. thanks..

  • Well, I was playing around with it this afternoon too... it is hard to get it moving just right!

    I ended up double scaling the ship to keep it smaller longer, which I think helps.

    Thanks I like what you did there.. but somehow the beginning isn't right again.. although since you put that sphere below, that adds some sort of optical illusion which is pretty interesting!

    It may be that cut scenes are too hard to do with 2D images drawn as 3D and moving them. Not impossible, but definitely a lot of work to make it look right!

  • well you could pick by UID (unique ID) or a better way would be to add one sprite, set it up the way you want, then right-click it to Clone. This will create an identical object, but it will have a different name, therefore can be referenced differently.

    Otherwise if you cut/paste the object, they all share the same name and you have to pick them individually by UID.

  • The example would look tons better if the sprite graphic was more heading toward to screen.

    yes it's hard when this is just temp-art since the angles are not totally what will end up in the game. But I'm trying to get the sprite movement figured out.

    All I really want is to be able to time size growth with movement. And for both of them to be steady. I think lerp is causing a curve in the Set Position, but it kind of works for a deceleration.. so I added lerp to the Set Scale but it doesn't seem to be the same.. of course it isn't the same..so that I think causes the ship size to be off from it's movement.

    Here is the scene so far..still needs a lot of work!:

    (it's all temp art and temp music)

    https://dl.dropboxusercontent.com/u/36234790/CutScene1.1/index.html

  • Is this better??

    https://copy.com/3Ivz1xValXo0

    yes the end is better.. but it is still growing to fast at the beginning of the sequence..

    I appreciate you giving it a shot!

  • yeah it's too fast and the ratio is off.. I feel like the math is wrong because it just doesn't look right. It should look as if the ship were flying toward you.. and currently it looks more like it's just getting bigger.. something is off, but when I tweak the numbers it doesn't change much. I can't get it to grow any slower by changing x * dt.

    I've done exactly what I am trying to do in animation programs.. I just never had to do the math for it.. and really this is just a proof of concept. It may be that I can't do cut scenes like this...although I would really like to... but first I need to know how to automate sprites movements!

  • In my opinion its to short of a way from left to right to increase the size that much.

    5Type

    thanks, I'm thinking the same.. I just don't think I have the math right.. the 2 (size and position) are related..when I change to other values it just gets worse...

  • sorry, watch 1:55 ...that space rock with an engine strapped to it.. it's basically the reverse motion that I want.. it gets smaller and moves slightly to the left.. it's an optical illusion that "pushes it back".

    yeah no 3D games for me just yet! haha

  • sqiddster

    no, this isn't my asset.. it's just downloaded from the web. But I will have art like this in my game. And I'm not treating it like a game asset really, it's for cut scenes.. so it will be totally scripted.

    similar to this:

    watch 1:49