JMKit's Forum Posts

  • Hmm I tried I layout effect on a layout then forced texture of the ui layer and it didn't turn the effect off for that layer - which is what I was looking to do

    But it looks like there's a topic on this on the suggestions and idea page,

    if you want it too maybe go vote on it :) construct3.ideas.aha.io/ideas/C3-I-121

  • Not sure if there's a way to do what I'm thinking of..

    but basically I'm going through a bunch of layers in my layout and adding effects individually because there are some layers I don't want effects on (otherwise I would use the effects on the whole layout)

    so I can get the main area with effects but the ui for example isn't effected..

    however I have multiple layouts where this is necessary and I would like to be able to 'group' layers in much the same way you can with sprites in families

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  • Sorry if this has been answered,I did a quick search but couldn't find the answer..

    I have some links in my game to my homepage, I try it on the safari browser on my mac and they seem to open fine, but they don't do anything on the iPhone safari..

    I seem to remember in the past you would use on any touch end - is touching object and that would tell the browser you wanted to open a link but doesn't seem to work now, is there a new work around?

    Thanks for any advice

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  • Thanks for the reply, that does look like an interesting collection of useful plugins.. Would the purchase come with any kind of support to help me get it up and running?

  • I would like to have an option of logging in to save games to a server, and also keep track on in game currency, is this possible utilising my own website / server?

    If so can someone offer me any assistance or point me to a good resource. Thanks!

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  • I knew the answer would be easier than the question lol, thanks!

  • To elaborate, is there a way to save a single variable And then also be able to save all the other variables seporatly in a game..

    So I had an idea where you could customise a room, colours / layout / decorations etc.. then save it in a slot, then customise it again / save it in another slot, and then be able to go back and forward between the save slots to basically have multiple rooms to go to.. but I'm curious if I could have a consistent variable separate from all the others that wouldn't be saved along with the rest of the variables

    Say for example for a virtual in game currency: if you had 10 coins and earned 5 coins while in a room but then load the other room you'd go back to 10 right? is there a way to save the 'coins' variable separately

    ..hopefully I could describe my thought clearly enough!

  • This worked as close to perfectly as I could have expected without the direct 'get effect value' option so thanks again :)

    Just curious but I'm just using the 'rgb(64, 45, 41)' to set the value, does it matter that it doesn't state either EX or EX255? kidswithcrowns

    However, make sure you use rgbEx255 instead of RgbEx. RgbEx uses 0-100 instead of 0-255

  • Thanks plinkie!

    It does seem to do what I want in this small test project, I'll have to try to integrate it into my main project and see if it still works, but I don't see why it shouldn't :D

  • Well it defiantly helped in terms of the sprite being able to keep the same color from layout to layout which is great.. I'm just left wondering if it's possible at all to get the effect value into that variable without me explicitly re-typing it.

    Here's a link to a basic sample project

    https://www.dropbox.com/s/b5rauqmuidlxwnw/ColorTests.c3p?dl=0

    I only use one single sprite here 'Ball' with different instance variables to say which color should trigger when clicked and yes I can do what I did here which is to re-type the tint color again:

    but it would just be a big time saver with more colours if I could some how say, pick the sprite with the specific instance variable and get it's tint value and put it into the variable - if it's not possible I understand and can still work with the advice I've been given.. It just seemed odd to me that I could get a bunch of other information from a sprite but not the effect value

  • Ok thanks guys I’ll try that out :)

  • Thanks for the reply, I guess another explanation would be, I want to go back and forward through different layouts and have a sprite ‘rememebr’ It’s effect parameters

    So if you say it is possible to set it via a globe variable I could set that when setting the colour then when loading the layout get it back from there.. how would I go about doing that?

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  • I'll try and explain the best I can what I'm looking to do..

    So say I have a white sprite, I give it the tint effect and a color '140, 176, 136'

    I want to be able to click it and have it's value - rgb(140, 176, 136) stored in a global variable.

    Is there anyway to do this?

    The reason I want to do it is so I could just refer to a colour as (for example)

    Global Number Item_Color = 1

    and then the item in question could see the item_color number and associate it with the rgb value that's also stored in a variable rather than have to hand code each rgb value for many sprites I intend to want to be able to customise the color of.

    I hope that's explained my question I'd appreciate any advice here

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  • Thanks for the reply, Do you know if there's an easy way to prompt a user to enable software rendering?

    If a game is published and some people can't see the effects it can lead to bad reviews / bad experiences etc, and it's quite a lot to explain to a casual player to do..

    I'm open to understanding any other reasons It may be happening too

  • I've created a basic test of colour changing using the tint effect here: jmkit.com/duh/Colourtest

    the numbered sprites at the bottom change the white circle at the top to their respective colours, it works and displays just fine for me in all browsers (firefox, safari, chrome) but I have someone who can't see the colour effects at all, and even trying other effects like water ripples, they see nothing, just the base - white circle.

    Does anyone know what might be causing this issue, it's happening with the latest build and with a game i've uploaded over a year ago - with a guy that has literally just updated to the latest version of chrome.. on the same machine it loads fine on firefox.. any advice would be greatly appreciated