jhjconstruct's Forum Posts

  • Thanks BH, but if I have the wait set to 5 seconds it needs to wait 5 scs (+/- 1 sec). If you know away to make that happen, I would REALLY appreciate the heads-up. Thx for your support.

  • Here's what I would like to do:

    Have an array and based on each iteration of that array play a different video. My question is what variable (or how) do I load the variable into the video plug-in (in the Properties window) to get the specific video to play?

    I've been loading all sorts of variables into the WebM source, but none of them will load the video file from the array.

    Any help or alternative solutions would be very helpful.

  • Thanks for the feedback and suggestions, BF. I'll try the loader and see if that helps. Otherwise, I'll...heck not sure what the heck I'll do. lol.

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  • Nope. No manipulations, no loops - nothing that sophisticated (lol). It's located in my On Start Layout Event.

    But even if I had some sort of...well anything (except for some kind of random generated something or the other) you would think there would be some consistency. Even when I do a refresh on the browser- and not having manipulated anything- it still gives my these fluctuations as shown in the initial post. I would understand it if it was on different machines, browers or whatever. But it's on the same machine, within a minute of each "play through".

    By the way, I use a stopwatch to track the times. Even taking into consideration some imprecision with me pressing the button (and notwithstanding the variance between the real times for each Wait setting), how does one account for the variance between the "wait" setting and the real times?

    Also, I'm using the free version, if that makes any difference.

  • BH - Thanks much for the first part and MUCH THANKS for the second - I was trying to figure how to incorporate sub-conditions in between common code.

  • I can't seem to find why one would use a blank subevent vs a "regular" subevent.

    Yes, I'm a newbie.

  • Frustrated!

    I am using a wait function. even though I am using the same machine I can run the game (via layout) and the wait function will vary.

    For example:

    If I set "wait" at 1 sec it will delay for 5 secs.

    If I set "wait" at 3 secs it ran the following times: 10.42, 14.86, 13.21, 14.90).

    If set "wait" at 4 secs its real time runs were 18.56, 1960, 17.15 and 18.20.

    And these times are based even if I run a refresh in the browser.

    What gives? What am I missing?