Je Fawk's Forum Posts

  • Deleted

  • My gamepad works but yeah, what he said ^

  • I suggest you attach the capx again without all those custom behaviors. Not many people would google and install them just to check the bug you have. And by the way, I exported with my NWjs yesterday a project several times and it worked. Did you check your NWjs version? It could be old and cause problems with the custom behaviors.

  • Problem Description

    On load failed does not trigger from loading a game from a JSON string.

    Attach a Capx

    http://www.jefawk.com/RandomCrap/Load%20problem.capx

    Description of Capx

    On Check button click the system tries to load the game from a JSON string that most likely does not exist. The On load failed does not trigger.

    Steps to Reproduce Bug

    • start the game using the NWjs preview option
    • press the Check button

    Observed Result

    The On load failed did not trigger.

    Expected Result

    The On load failed should have triggered.

    Affected Browsers

    N/A it's just about NWjs

    Operating System and Service Pack

    Windows 10

    Construct 2 Version ID

    Release 239 (64-bit)

  • I agree that just the Greenlight campaign cannot say how well your game will do. Also the fact that Steam wants more developers to fuel its own projects can be true. They did promise a better sorting though, so hopefully that will help us in turn.

  • Concepts is useless, there is a lot of shady stuff in there and nobody bothers to look at it. Plus is does not get any visibility from Steam at all.

    I suggest you join some facebook groups about indie game dev and ask for feedback there.

    I'm active on the indie game dev hangout group....but you need really thick skin there

  • I would not suggest that, the biggest influx that arrives on your page happens in the first few days. If those people don't see much they will vote no. Afterwards you'll have to earn your own traffic.

  • Weird are the ways of the Valve. Good luck to you too!

  • At a first glance over the internet, by the low whispers of fellow indie folk, the number of Yes votes for a game to be Greenlit vary from 700 all the way up to 3000. Most tend to say between 700 and 1000 and then they add in weird things like “but that number must be achieved in the first 2 weeks” or “only if yes/no ratio is better than 40%/60%”. Bullshit.

    Worthless information

    Knowing all these things is useless. Valve stated numerous times that the Yes votes do not matter as much as the general interest of people in the game and that interest can be analyzed by looking at other things, such as:

    • where the traffic came from; if it’s a key giveaway website you bet it’s gonna be a problem for you
    • how the traffic arrived (apart from people checking Greenlight projects on steam, was it organic traffic or spikes); the latter could show some excessive promoting and again, giveaways. Sure you can promote your game all you want, but if the organic traffic is next to zero (if it stops once your promoting stopped) …well… good luck with that.
    • what the users did when they landed on the page. If they don’t watch jack shit, don’t interact at all with the developer and whatever community is around, that means no engagement – bad.
    • developer’s response and PR. It’s not OK to never communicate with whoever comments on your game, it’s not OK to stay there all day and write novels either; common sense, that’s what’s OK.

    303 votes, 2 weeks

    Black Bobby The Hole was Greenlit with 303 votes in 2 weeks, a kickass greenlight campaign and a facebook following that was actually interested in the game.

    And here are the statistics.

    I would use up some time to analyze them but nobody knows if yes/no ratio matters or any other numbers for that matter.

    How?

    The game is pretty special and original, and so is the campaign. I can only assume, so your best bet at a decently relevant response is to ask Steam. I will however write a future post of how the Greenlight campaign was prepared and all that stuff, stuff that again – will probably not work for other games.

    Here‘s the Greenlight campaign for anyone interested.

  • This is kinda old but I got Greenlit with 302 yes votes.

  • The game is no joke. The theme is silly but from all the Greenlight games that I studied, mine is in the top of the most legit projects - especially to combat people being unsure simply because the theme is silly.

    If you check the trailer you'll see how much effort was put into that alone. But hey, you can check out the devlogs on my website and see for yourself the grander scheme of things!

    Obviously votes are great, but let's face it, I won't pass Greenlight with a few fellow devs that check out these forums

  • Haha the XBox One is just a joke I added it as the lowest graphical settings.

    Since it has controller support I could attempt to port it sooner or later, though it's not on my short term to do list, which is why I didn't mention it in the Greenlight.

    You can vote if you have a validated Steam account, either Yes, No, or Ask me later buttons.

    Validated Steam account means you must have had at least 1 purchase from Steam.

    Glad you thought it's entertaining ^_^

  • Thanks man :>

  • The game yeah has a happy ending I suppose:) glad you like it!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Quests galore but Hands off the merchandise

    The game has entered a phase where it requires fluff, fluff that links things and makes sense, just like me right now.

    I am thus pouring softener out of my pores and it is overflowing just to be poured back in again. Such is the vicious circle of the wicked.

    Quests = Adventures

    Adventures, or that's how they are called in Black Bobby The Hole. It's not just a simple check list you must grind through. It's not a task bestowed upon you by the evil dark flaming taskmaster. No. It's an adventure.

    A grand adventure of highly risky proportions. So risky that your playing device might crash because it cannot handle the awesome.

    The Adventures need eventually a narrator. Someone to pass along heroic deeds for generations to come. And this is where I come in.

    I write them, I design them, I sweat and cry for them. And the man tears now bubble in the softener like tiny rain drops sent to flourish the dry wrinkly soil.

    A peek of Bobby's identity crisis can be seen here, as I reveal for you my dearest, the story behind an Adventure named "Hands off the merchandise".

    Hands off the merchandise

    Despite the lack of limbs, Bobby did find and embraced love, a long, long time ago.

    He hugged love so much that love became a part of him, infinitely stuck to the dark fuzzy matter within. Inhaled her as a breath of air after a perilous dive in the ocean. Ocean which was embraced by Bobby and now is gone too, by the way, just like love.

    After love was gone, Bobby became sad for he did not understand. Nevertheless he eventually found another love. But this love was different as she had no limbs either, just like Bobby. The poor little black jolly hole was so excited he finally found someone alike.

    When Bobby explained how they made the perfect couple, love got sad and broke up with him. Heartbroken, Bobby asked of the reason. Was it his symmetric face? His inability to pat her on the head?

    "Too many bad memories, Bobby. Too many..."

    On the edge of the galaxy she shared her misery before departing. Her limbs were lost, because of the things stolen. Righteous entities cut them off: "Thieves are not welcomed here, love!" they said.

    She stole things...like love.

    If you like this style of writing and want to give me a hand or an elbow, go on Greenlight bless your soul and give me a vote. I'm not picky! I don't ask for a specific vote . You will be pleasantly surprised that I am consistent in my writing and in the making of the astronomical trailer.