jaytee's Forum Posts

  • Ashley 1mrpaul1 thanks for the replies.

    I'll keep this thread open for anyone else wondering the same

  • > Using win 11 from the first betas and can say that C3 works on the windows 11 much better than on windows 10

    > It is the same windows 10, but enhanced work of GPU and RAM that makes working on construct fast and smooth

    Are you running an Intel chipset/cpu on your computer? I've researched Windows 11 well, and there seems to be poorer performance with AMD processors. Up to 15% performance drop in gaming.

    Personally, I'm running on Intel. But, plan on waiting until Spring/Summer, before I upgrade. I'll let Microsoft work out most of the bugs, and release some of the first major updates.

    I'm using AMD and now I'm worried haha but thanks for the input.

  • Has anyone upgraded to windows 11 and has any issues with Construct 2/3?

    mods/dev, any potential ones?

    Tagged:

  • Thank you Kyatric for the reply.

    From my own tests, modifying Ash's example the way you did, it worked as intended, so perhaps some other events in your event sheets are interfering.

    Glad to hear it works as intended but I also tested on my current project creating a new LAYOUT & EVENT SHEET w/o including any of the event sheets (no other event sheet will affect any of the condition/action), but still it fails. Might be something wrong with my project file..

    At last, you could consider using the dedicated triggered actions "Mouse: On object clicked" and "Touch : On touched object" instead of using "Any click + On cursor over object" and "Any touch started + Is touching object"

    Will test this later after my long rest.. Thanks again!

  • I copied the code from the example of Ashley in this forum:

    construct.net/en/forum/construct-3/how-do-i-8/check-mobile-device-and-hide-150846

    On a BLANK/NEW Project it worked perfectly w/ a little tweak from my part.

    But on my CURRENT Project it doesn't. I just copied everything from the forum sample & my new project.

    So here is my intelligent speculation, since my CURRENT project multiple event sheets is already composed of Touch conditions/action, it has now IGNORED keyboard inputs. (I might be 90% wrong on this)

    I could easily recode this to work BUT I really want to understand why it is not working even if they BOTH have the EXACT codes.

    I'm at my wits end on this so if someone can explain/answer this it'll be very much appreciated.

    P.S. Touch "Use mouse input" is ON on all the Projects (sample, NEW, CURRENT). The Sample project has it OFF but then I updated it and still worked fine.

    Tagged:

  • Thank you dop! I had to fully understand the new code before I reply. It fully works now.

    Additional question, does this mean that "is touching object" is ignored when 2 objects is touched?

  • I have created my own keyboard and the inputs are working fine but the problem is whenever I type/touch FAST, some of the inputs is not read or ignored.

    Can anyone check my line of code if there's anything to make this work or smooth?

    https://drive.google.com/drive/folders/1cSBx3R22vegK8R4n-TaiHbQ-pSYCTbWu?usp=sharing (please don't mind the movies)

    I found an 3 year old github report related to this

    (https://github.com/Scirra/Construct-3-bugs/issues/1188), is this still an issue?

    Tagged:

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  • When a Function is called at the end of a condition (& is also at the bottom of the event sheet), does the event sheet run again from the top OR waits for the function to finish all its conditions/actions?

    Tagged:

  • Just looking for your ideas:

    1. Place your objects outside the screen and then REPOSITION them

    OR

    2. CREATING each objects and then reposition them

    Thank you.

  • I do not want to overwrite my previous version installed on my mobile so I can compare it to my new one.

    I tried to change the Version & Project Name but it still did not work.

    What should I change?

    Tagged:

  • lionz pls check the youtube link to see

  • As the title says, sprite not spawning in order as it should be based on the actions I implemented:

    video evidence: youtu.be/_tm9cgmKiYY

    HEADER is showing first than the BOARD.

    Maybe I'm misusing any action here? Please do help and explain. TIA.

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  • nevermind!

    fixed it after removing abs and changing all operators to MINUS!