Jase00's Forum Posts

  • Ayy,

    I'm super chuffed about the recent "find" updates, it's already sped up my workflow, which is great!!

    Soo, the bookmark bar - I have already have posted a suggestion a long time ago about enhancing this, but I thought of something way more basic that I think would GREATLY help. I understand that some suggestions may be more complicated than they seem, but I'm confident this is a overall small-ish suggestion but with a HUGE benefit, especially for people working on larger projects that want to keep a long list of bookmarks:

    I think the bookmark bar would benefit from having another column called "Label" or something, and allow us to write text next to each bookmark.

    This would solve the problem where you bookmark an event, and later when you look at your long list of bookmarks, you sometimes can't tell exactly what the bookmark is referring to.

    I think I remember that bookmarking an "else" event will only show you "else" on the bookmark bar, so this suggestion solves this too.

    One scenario that this would help with: Imagine you have a list of 10 bookmarks, and you need to jump between 3 new bookmarks to develop some part of your game. You could easily add the bookmarks, label them all, and then you are able to quickly know which bookmarks to click between.

    Or, better yet, if you had a list of 10 bookmarks that you have already labelled, then once you add 3 new bookmarks, it would be obvious which ones are the new bookmarks, as they will have no label. This would make it easy to use quick temporary bookmarks without needing to read each bookmark - just simply look for the ones with no label.

    Some extra ideas that would probably overcomplicate the original idea: Allow a bookmark's label to be found in the Find bar. And, to display the label within the event sheet view itself, next to the bookmark icon. BUT, these are just nice-to-have extras, not integral to the point of being able to label bookmarks.

    Hopefully I am correct that this would be relatively small to add, but if not, I can post this on the suggestions platform. Thanks for reading!

  • That's excellent, thank you!

    Yeah a limit of events sounds good - if someone had more than 5000 results, I'm sure they'd try a different search query.

  • Ayy,

    I'm very happy with the latest update, very useful to have the find features enhanced!!

    2 things to note:

    1.

    I always put "find" and "find references" in a popup window on a second monitor. I cannot use ctrl+f to start a search anymore. I have to click onto the search box. This is a slightly slower workflow. Is it technically possible to "give focus" to another chrome window if ctrl + F is pressed?

    2.

    If you type a single letter on a large project, such as "a", it will crash chrome with "out of memory", even on a 16gb RAM computer.

    Just noting this whilst I have a spare moment,but will do bug report if I get time.

  • I use Construct 3 with a fresh copy of Chrome - No extensions, no changes in settings. I've used this for years and my computer is behaving OK.

    Do you have more information on what Malware Bytes is telling you, like does it tell you the exact file it is suspicious about?

  • Hey there,

    This came up recently, check the below thread:

    construct.net/en/forum/construct-3/general-discussion-7/export-chrome-store-172116

  • Which version of C3 are you all using?

  • I wonder if this is a RAM issue. How much RAM does your computer have, and what GPU do you use?

    Do you use a gaming laptop? If so, perhaps the browsers you use are not using the dedicated GPU. This might be fixable with the nvidia/whatever software you use to configure your GPU, but in my case, I had to disable switchable graphics in my bios or something (this was years ago so I don't remember exactly what I did).

    I assume you have very busy layouts with many sprites and such placed everywhere? Could you try opening your project, then open a "smaller" layout that has less objects within? Does it crash?

    Can you open Kiwi Story or some of the example projects in C3, and see if it crashes?

    I know it sucks to be forced to use a browser when you've been happily using NWJS all this time, but I'm hoping you will find the cause to this problem, and I hope it's a smooth experience beyond this. I used to use C3 in NWJS ages ago, but I had so many terrible problems, such as NWJS unpredictably silently closing, without allowing me to save, even on a fresh install of Windows 10. I now use Chrome to run C3 (I don't use Chrome for anything else except C3) and I use remote preview, along with the remote preview tool, to test in NWJS. And I got to say, using Chrome has been the MOST stable C3 experience I've had so far - I wish hadn't faffed around with C3 in NWJS for so long. The only slowdown I get is when I have long event sheets with many sub-events and groups expanded, but I just collapse everything and it speeds up again. I don't really use layouts for my current project though, so I don't have any "busy" layouts to test if it crashes for me, other than my object repository layout, which is a bit slow, but no crashes.

  • Yes!!

    I was gifted one on my birthday, a 2 key macro keyboard. Your one looks really cool, with the dial and all.

    Using one of these has been greatly useful for C3 and Paint.NET (e.g. when doing repetitive tasks).

    I also recommend checking out AutoHotkey if you aren't aware of this. It's a bit confusing at first but it's worth learning about. I setup a macro to auto-type a date stamp, so when I write a comment in C3, I can tap on the key and instantly leave a date stamp so that I know when I wrote the comment.

    Too bad I knocked it off my desk by mistake and one of the keys stopped working...

  • Yep exactly that.

    I often organise my objects into folders, so I am looking around this area of C3 often.

    I am an idiot. But I'm a happy idiot now that I know this exists!

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    Very informative!!

    Thanks again for the insight into this, I feel like I understand a lot more now.

    I totally know what you mean, especially when editing an existing system or something. The knock-on effect is unpredictable.

    After thinking this through, I think I can see the possible issues by adding something seemingly easy. Whilst it wouldn't affect existing projects for sure, if people began to use "force jump", it could interfere with double-jump, and then you'd end up with a bug report with a specific case for this, which leads to editing double jump, which could lead to many unexpected issues that DO affect other projects.

    Many thanks for the insight.

    I was curious about this specific request for a "force jump" action - would it actually take longer than an hour to code this into the platformer behaviour? I don't do plugin creation so I have no idea, maybe it takes a whole day to add/test this, I don't know, but it's why I'm asking.

    I get that there could be gotchas like, maybe it conflicts with another action, but like, all existing projects wouldn't be affected because its a new "action" and nothing more.

    Isn't it literally just the jump code but without a "is on ground" check?

    Out of curiosity, how long would it take for Scirra to add a "force jump" action to the platform behaviour?

    I figured the code is already there for the regular jump, so it's just copy pasting existing code and excluding the check for "is on ground"? Not much to test, wouldn't break other projects.

  • Absolutely! I wonder how many others are working on "big" projects and tend to get a bit lost when navigating around multiple event sheets with thousands of events.

    The project view search was such a huge revelation to me. I used to forget which folder an object was in, so I would go into a new event, search for the object and click it, go back, and then it'd tell me the folder it belongs in, which was a ridiculously long-winded way of finding an object! The search is a life-saver and I'm kicking myself for not realising it existed sooner, even though it was in plain sight all along.

  • Yeah the tips I posted were things I've done to speed things up in the current state of C3, although it's not ideal and I'd definitely be interested in seeing updates to find/bookmark bar. I also wonder if it would ever be possible to change object icons, because often it gets confusing having many families, arrays, dictionaries, etc. with the same icon.

    I'll throw votes at this, but please consider the bookmark bar suggestion too - If this was enhanced, then once some bookmarks are placed onto events that you often jump between, you may not need to use "find" as often in this case (whereas right now, if you bookmarked common events, it might build a huge list of bookmarks and it's not clear what each bookmark is there for. Even just giving each bookmark a text label would be a major improvement and I wouldn't keep clearing my list of bookmarks!)

    Also I use C3 all the time and endlessly read the manual, but somehow I never knew there was a "project view search". Thanks for highlighting this!