jagoman's Forum Posts

  • Everything works flawlessly for me.

    Go through the forums or manuals. It's been discussed already.

  • Even though Facebook are slow to review games, I see they are allowing IAP also.

    Is there any plan to update the MobileIAP plugin to work with Instant Games?

  • https://github.com/Scirra/Construct-3-bugs/issues/1261

    I've reported this bug, and its been acknowledged, but no progress so far. Please add any comment there so to raise its priority and get it fixed sooner.

  • Has anyone had their game reviewed recently. Mines been in review for 10 days now, still waiting.

  • You'll need to publish in Games Services for changes to take affect. Only backend game services become activated, game doesnt go live.

    The game only goes live when you have an active production apk (or beta etc).

  • yes this should work. I'm sure you could optimise it a little more.

    1 possible problem I see with your set up (because you don't want to auto-sign them in at start of layout), is that you are sending the highscore AND displaying the leaderboard at the same time, which could mean the latest highscore you are sending won't show up in the leaderboard .... maybe. Otherwise it's good.

  • I have a simple custom Loading Layout (that shows while the rest of the game loads). Using the following set up:

    But, it takes way too long to display the loading layout (4-5 seconds). And in that time I'm just showing a blank screen to the user.

    If I set the 'Loader style' to a progress bar or 'Construct 3 splash', I still have this blank screen before it. My game is very light itself.

    Note: This affects Android and iOS users. I'm using C3's build service.

    How can I customise this blank screen before the loading screen?

  • The 'Is signed in' is not really necessary.

    You have it right for the GameCenter, but you need to also do what you had before:

    Then for Google Play, use "On Signed In": https://prnt.sc/javtoo

    You have to duplicate, because you don't know whether they are signed in or not, and you're calling the submit and show actions too soon after trying to sign the user in.

  • well then keep what you have, and add the submit and display actions in a GooglePlay "On signed in" condition

  • Do 'sign in' on start layout event.

    Submit score separately (separate action).

    Display leaderboard when button pressed.

  • You'll need to input the Application ID and Client ID into the GooglePlay plugin properties.

    And obviously also use the leaderboard ID you created when submitting scores, and loading the highscores.

  • Like you said, in the Games Services, you need to link the app where it asked you for the package name "com.yourcompany.gamename".

    If your game is still not showing up, try uploading it as an Alpha release. Uploading a signed APK will set the package name for you (the one you wrote in C3.

  • Yeah, that's the place. I always upload to Alpha, then assign myself as a tester (closed testing).

    I never noticed "Internal test", but should work there

  • When I click Link App icon I get a series of icons (Android, iOS, Web, Chrome, Other Platform) - I choose Android and it asks me for a package name - this is where I'm up to and where I'm stuck.

    You need to have created a App to link the Game Services to. (as they are two separate things). Have you already created the app in the "All Applications" section, and I think you also would have to upload an initial APK there too.

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  • Are all those sizes really necessary? If so, lets ask them to add them in for us (don't like having to edit config.xml for each export)