InDWrekt's Forum Posts

  • Fontforge is an open source program to create fonts. It uses svg to create the characters so you can design them how you want. It is also pretty easy to learn.

    I do want to ask, why would using Chinese Hanzi characters mean you are unable to use a spritefont? Spritefont objects allow you to define the characters you are replacing. It isn't just for English character sets.

  • Have you tried using the tilemap object? Honestly, this would be the best/easiest way to use tiles.

    If there is a reason that you can't use the tilemap object, it would be easier to have each tile as individual objects but that will quickly grow your project, making it unmanageable with lot's of tiles.

  • You're going to have to post your project to get help with this.

    If you are using commercial software without paying for it, and that information is brought to light, the company has the right to prosecute you. You may lose everything. If you can't afford the price of the software, don't use it. Look for a free alternative. Again, the first suggestion I gave you is free and open source.

    Check out alternativeto.net for good replacements. Most free options won't have all the features of the commercial version but will get you what you need until you can afford the price tag for the paid program.

    I just want to point out that, you are trying to make a COMPUTER PROGRAM which, if you intend to sell, will become part of your income. How would you feel if you found out that your hard work was pirated? Piracy is not a "victimless crime." It is just a crime.

    In Toon Boom, you just need to export your animation out to a sprite sheet. The following link is from Toon Booms manual showing how to do it.

    docs.toonboom.com/help/harmony-12-2/premium/reference/windows/export-sprite-sheet.html

    As for animation tool suggestions, I prefer Krita. It's free and has a TON of functionality. It's actually a digital painting program but has some powerful animation tools built in.

    If you need skeletal animation functionality, I like Spriter.

  • github.com/googlecreativelab/chrome-music-lab/blob/master/LICENSE

    "2. Grant of Copyright License. Subject to the terms and conditions of this License, each Contributor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable copyright license to reproduce, prepare Derivative Works of, publicly display, publicly perform, sublicense, and distribute the Work and such Derivative Works in Source or Object form.

    3. Grant of Patent License. Subject to the terms and conditions of this License, each Contributor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable (except as stated in this section) patent license to make, have made, use, offer to sell, sell, import, and otherwise transfer the Work, where such license applies only to those patent claims licensable by such Contributor that are necessarily infringed by their Contribution(s) alone or by combination of their Contribution(s) with the Work to which such Contribution(s) was submitted. If You institute patent litigation against any entity (including a cross-claim or counterclaim in a lawsuit) alleging that the Work or a Contribution incorporated within the Work constitutes direct or contributory patent infringement, then any patent licenses granted to You under this License for that Work shall terminate as of the date such litigation is filed."

    Above is a link to the license for the Chrome Music Lab. I have quoted and highlighted the important part of the license for you. You should read and understand the entire license before using it but this part answers your question. This license gives you permission to distribute your music how you want.

  • The boundary objects can be scaled to create the expand and retract effect. Check out the changes to the project and you can see it working with a sine wave affecting the size.

  • Inner collisions are not the easiest thing to solve but here is a very simple solution. Use multiple collision walls around the outside to collide off of. Take a look:

    drive.google.com/file/d/1hzYGcbF0W3DEtcVQ8K3na8FG7NeHQB7K/view

  • This is the easiest way to fix the problem. Add a condition to the slimes chase event making sure it isn't either hit or death.

    Basically what is going on is, you are subtracting the slime life after the hit animation is finished. However, the line of sight event is happening every tick and changing the animation to run before the hit animation can finish. Since the hit animation never reaches the end, the on animation finished event is never triggered.

  • Are you trying to load a Construct 2 file into Construct 3? If so, you need to save the project as a single file, not as a project, in Construct 2. There is an option in the save menu for this.

    Also, if you have any plugins, they can cause problems.

    If this isn't the issue, we are going to need more information to help you.

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  • You need to change the permissions on your project so people with the link can download it.

  • This is caused by the bottom of the collision box being a different height from the image origin on the different frames. In the animation editor, click the Edit Image Points button right above the collision bounds button and make sure it is the same distance from the bottom of the bounding box on all the frames.

  • One thing to check is, are you setting the jump animation after the override animation in the code sequence? If that isn't the issue, you will need to post your project to be able to get help with this.

  • What browser are you testing it on? Is there something on the webpage that could be grabbing the mouse events so they don't get passed into the game?

  • You need to follow the instructions in the message. We can't tell you how to fix it here.