imuniz's Forum Posts

  • Yeah indeed a good example, now I undestand arrays and I could understand your logic , thank you very much, it help me a lot

    Turns out that making puzzles is as complicated as playing it ^^

    Thank you guys!

  • Well not a good idea then haha

  • Wow, noob mistake! Thank you Ashley, I see it now.

    Removing the post

  • Helo there

    My name is Isaac, and I'm just a guy with awesome ideas for awesome games making my way to it, hope we all get there!

    Remember: "When you really want something, all the Universe is in your side, happy to help you get it" and "Things hard to achieve are the ones that worth the most." Lets never give up our dreams folks, they are our saviors!

  • Hi folks. We have a lot of asks for help here, so Imagine this:

    Every time you post (in "How do I" for example) you can rate the answers you got, if an answer help you a lot you give it 5 stars and so on.

    Now, the stars you have can turn in little discounts in Scirra Store

    Cool uh? We would help witch other even more! The sellers would sell even more! Scirra would get richer! (Or not, who knows?)

  • Ashley , really seens like a bug man, but ok ^^

  • mekonbekon Thank you man.

    I don't really understand your capx, the pieces location are in their specific anchor just like my, yellow piece are in yellow anchor, red piece in red anchor and so on.

    What I wish is every time i run the game the pieces go to a random anchor, a simple formula for Y would do it, I still trying to figure her out but she is making herself difficult!

  • Sure i will do that quickly... be patient ... maybe this night...

    Nice, thank you man. No hurry

  • Hi. I was about to try something with audio analyzer, but wen added it bugs the music!

    Music file is the same from the c2 audio analyzer example. When I play with the analyzer, music is kind of glitching. Please test the capx, see if happens to you too.

    https://www.dropbox.com/s/ptgzkxgk5fodv ... .capx?dl=0

    2 events only. Thank you!

  • Hi. It is a jigsaw puzzle. I have 48 pieces and a slide bar where you can choose then and drag to the screen. This slide bar have 48 "anchors" that I use to hold the pieces position.

    Now, each piece have his position set to an anchor. What I need is to set the pieces position (on the start) to random anchors, so when you slide you see: piece1, piece44, piece16 and so on... instead of: piece1, piece2, piece3 (that I have now).

    Just to show you what I need

    Formulas I tried (the slide bar is vertical, so all the Piece.X is the same, changing just the Y):

    Set Piece position to: Slider.X, Anchor(random(Piece.IID)).Y

    Set Piece position to: Slider.X, random(Anchor(Piece.IID).Y

    Set Piece position to: Slider.X, Anchor(random(Anchor.IID)).Y

    Set Piece position to: Slider.X, Anchor(random(Piece.IID)).Y

    Set Piece position to: Slider.X, Anchor(Piece.IID).Y+random(LayoutHeight)

    Set Piece position to: Slider.X, Anchor(random(0, 47)).Y

    Nom works correctly like expected. I'm shure there's a simple formula that I'm missing. Please help, would appreciate any thoughts!

  • Gigatron can you share the capx for this simplicity example that follow the music beats?

    Just storing and using the fft value on the parameters make it ugly for me. You used some more trick right?

    Thanks in advance

  • Nice, appreciate men, be blessed /\</p>

  • Hi alextro, can you reupload the files please? They aren't there anymore. Thank you.

  • Hi,

    I upload my game to itch.io (not public, just test) and the effects is bahaving strangely, they are not centered, some times they are too zoomed, but in c2 preview they are normal, just fine.

    I used some shaders like the MultipleFx 1, 2, 3 and 4 coverted for us by Gigatron, Raster by necromaster, etc.

    Do you know what can be causing it?

    Thanks in advance (;

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  • Ooh nevermind man, I just rework the way you say and figure it out.

    The music continue playing after die-restart!

    Thaaaannkssss!!! haha