h1k3's Forum Posts

  • I have the same problem, my wife purchased a copy back in April for me before I set up my account on here so it doesn't show up. Never really think too much about it but I suppose it would be nice to have the little badge. Who do I speak to about verifying the purchase with my account so I get credit on here?

  • Hi everyone,

    Back again and stumped hoping you can help. I've got a map with some buildings, trees and a farmer.All the tiles are single tiles. Is there someway to make it so that when the farmer passes behind on of the sprites, he visibly passes behind it? I know I can split the buildings and trees into two and place them on separate layers to achieve this but I really want to avoid doing this for convenience. I've tried on overlap to send the sprites to the top and bottom of the layer and it works but only the second time I pass behind the tree/building. Is there a quick and easy way to do this besides splitting up the images? Yes it's an iso map if you're wondering which turns out is a pain in the bum to make. Anyways any help would be greatly appreciated.

    Lance

  • shinkan

    tried that and worked like a charm. :) Although I'm still confused why its not fluttering, thanks for the help. :)

  • shinkan, won't that cause a fluttering effect as it also sets the highlighted sprite back to 50 as its also highlighting the button? Thank you all for the help btw. :)

  • Heres what I've done that seems to work:

    <img src="https://dl.dropbox.com/u/77974757/Capture6.PNG" border="0">

    Try it out at:

    http://apps.facebook.com/relicsofyore

    Anyone else have a more basic solution?

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  • chrisbrobs, Xavier

    Scratch that,

    Did the same thing. It does highlight the right button in preview but once I upload it occasionally leaves a bunch lit up. I guess I'll switch back to the way I had it. Not very pretty but never gives a false positive on upload.

  • chrisbrobs, Xavier

    Thanks guys,

    OMG there's an invert switch. Roflmao, I've never seen that before. That makes so many things soooo much easier. I couldn't seem to find an answer so what I ended up doing was to create a sub group set to disabled. In the group I had it flip through every instance and set the opacity accordingly. Then I called it once the cursor was over an instance. This appears to be much more fluid. Thanks again. :)

  • probably should add that each button is the same image. I separated out the buttons by declaring an instance variable for each. Any ideas guys and gals?

  • Hey everyone. I'm kind of stuck, I have a menu setup and all the buttons are at 50 opacity. I want to set it so whenever the mouse is over a button it changes to 100 opacity. What I'm doing does the job but occasionally if I swipe the mouse over the column of buttons it leaves a trail of them set to 100. What I have is:

    condition: mouse is over button, action: Set button opacity to 100

    else: Set button opacity to 50

    What am I missing?

    Your help would be immensely appreciated. :)

  • Hi everyone,

    I'm trying to find a way to search the browser vendor string to compare it to various browser versions that I have stored as a comparison string. How do I use find(src, text)to search for one of those strings. Say like "MSIE 9.0"

  • dancinLion thanks for the assistance I hope you gain as my pleasure as I have out of this software. My wife bought me a standard edition for my birthday and I've been a Construct2 junkie ever since. Be careful you can easily get hooked ;)

  • Oh my gosh,

    that was way too simple. All I had to do for the condition was check the bridge sprite to see if it was overlapping a river sprite. For the action I set the creek to solid disabled. It worked and the remaining river sprites remain solid.

  • The bridge has some see through parts so I'd like to keep it under for visual purposes. But that definitely is an option that hadn't occured to me, thanks dancinLion

  • Hi everyone,

    I'm wondering if you might have a way to do this. I added a river to my game that I added the solid behavior to. I also added a bridge and placed it over the river tiles where needed. However even though it's not a solid object I cant pass over the bridge with the character. How can I make it so the character can go over the bridge without having to make the whole river passable? Any help would be greatly appreciated. :)

    Thanks in advance,

    Lance

  • Here's my capx kyatric. I know it's a little messy but I'm hoping you will be able to see my thought process a little better. I plan on cleaning up the code after I get this movement figured out.

    capx

    Note it requires my updated facebook plugin. I had added a couple of items to the builtin facebook plugin to gather some additional info. Here's the plugin.

    Myfacebook