h1k3's Forum Posts

  • Yes, before I decided to start making games I used to do just that. But it's a lot easier than that, all I needed to do was watch the network traffic coming and going from a game in order to make calls on behalf of an application to a server or even make facebook calls without user input. As far as variables, you can put as many as you want in the app and it might slow progress slightly but not much. If you save information to web storage then it's very easy to manipulate the data. Back in the MySpace days there was a popular app called pirates of the Caribbean. They finally closed down the app because there were more scripters using the app then people playing the game. Check out user scripts.org and see how easy it is to find cheats and automated players for your favorite games.

  • Search the forums. There is a working plugin now hosted on github.

  • My new website is live for ordering. https://lockegames.com/ is my new site, which can now be accessed securely(https). Looking for testimonials from my existing customers, so if you have something to share about our interactions together please send it along to me so I may include it in the new site. Thanks Mike for your testimonial.

  • The only way to really secure your game is through storing your logic and variables server side(php). Anything done via javascript can be spoofed by armchair scripters. Even that can be troublesome to secure accurately as noticed by all the data breeches. Good news though is unless you are storing financial or personal identity information, security doesn't need to coded super thoroughly. Just move your logic to a php script and save your variables in a MySQL database. If your not overly familiar with php then a simple Google search for example code can yield working code that just needs minor changes for your purposes.

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  • That works beautifully if you only want to share something. I think they are looking to utilize the facebook scoring system though. If you want to share something from your game though this tutorial would be perfect. For example if you want to save your score to MySQL or your browsers local storage and just share the score on the users feed this would be the perfect example.

  • It will probably be easier to create your own scoring system not using facebook. https://developers.facebook.com/docs/games/scores gives an overview of scoring for facebook you'll need to first grab the user access token(at my website you can download a free version of my plugin, yes the 2.0 api) . You can get the token from there, then you could use the Ajax plugin to publish and read the scores. Before you go live you will need to have facebook review and approve your app for publishing permissions.

  • With new apps, its not so easy I'm afraid. Sharing is relatively easy but using Facebook scores requires permission by Facebook. Not difficult to obtain but definitely an additional step that wasnt there before. If your using share to implement Facebook scoring, then you are doing it wrong. My plugin at

  • Well the plugin is currently only available on

  • Logging in from my mobile device though redirects me to a blank page on your main website.

  • Awesome,

  • A working eample of the invitable friends action here:

    https://apps.facebook.com/spacetradewars/

  • New Version - 0.2.3

    Retrieve and utilize a list of the users friends who have installed your app and who have yet to install your app. It's back <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Buy your copy here if you have not yet done so.

    http://lancelocke.yourhosting.com/?shopp_page=shop

  • New software available

    MySQL Facebook payments manager -Version 1.0

    Do you have a great Facebook game and are ready to start processing Facebook payments? Javascript webstorage and localstorage are not considered a permanent form of storage(If the browser cache is cleared, all the saved data wil be erased). Using our new software you can now utilize MySQL server database storage to save, update and retrieve your Facebook game users purchased items.

    Parameterized PDO statements are used to securely save information to each database table. All variables pulled using Get are verified before using PDO as a secondary check. Any failed GET variable check will halt the process from reaching your database and generate an error.

    Facebook PHP SDK 4.0 must be installed on your server(Requires PHP 5.4 or greater). The SDK is used to verify user information to further ensure data integrity.

    Purchase your copy here:

    http://lancelocke.yourhosting.com/?shopp_page=shop

  • jugger87 glad you were able to resolve it.

  • I think I may know you gizmo dude. If it's strictly a Cordova issue then just compiling a blank c2 project(absolutely nothing) would compile to a massive size. Have you tried that to see if it's Cordova specific or the music files like you are mulling over?