GSquadron's Forum Posts

  • Update: Closed beta is ready. Let me know if anyone finds bugs.

    https://www.anothergames.com/games/html5/Zombiez/index/

    Zombiez trailer.

    Am working right now on a Zombie game.

    This is how it looks like.

    Level selection menu.

    I added weapon selection menu plus minimap yesterday.

    Will update with more stuff soon.

  • Quite descent game, well done!

    One thing there was which I didn't like. The movement. It was like controlling a car. In my opinion, it would be better, if the movement stops, when you release the "move" - button. But, that is only my opinion!

    Thanks!

    Yeah there have been others who suggested the same thing.

    So in the next game I already fixed the slippery movement and added a lot more features.

  • Seems interesting.

    Why you don't publish it here, in Scirra Arcade?

    Thanks for your suggestion. I just published it!

    scirra.com/arcade/shooting-games/the-objective-8545

  • I like the clean minimalist design, control is good & nice beat music.

    One thing: I can't be blocked by the enemies, so I can cheat it by sprint towards the finishing points.

    Nice, but the later levels are nearly impossible without beating the enemies so you will need to level up.

    And it was made on purpose to pass around enemies.

    Thanks for playing!

  • Hello,

    I have made a prototype of a game and after a while it starts to drop its framerates. Why does this happen? Did I do something wrong?

    Here is live prototype.

    anothergames.com/games/html5/Zombie/index

  • I saw your capx and some of the players still overlap one another.

    I also saw the events and am really surprised why this simple functionality should be this complicated.

    Didn't the Scirra team add it for the sake of making it all better?

    Forcing the object itself not to overlap with other spawned objects and all of them should not overlap solids.

  • I am having a problem while trying to spawn new objects which have pathfinding and solid behavior.

    They seem to not recognize one another as obstacles.

    Can someone help me out?

    Here is what happens, the objects overlap one another.

  • Yeah! It works!

    One last thing though.

    The problem is that the red squares now get randomized differently for each screen.

    (Which is Spawner spawn blocks on layer 1)

    How do I do it so that the red squares (blocks family) get randomized the exact same on both screens of the players?

    Also, I did not understand the code to tell the truth.

    What do I need to read to understand it? Node.js?

  • Firstly see this from the websocket manual:

    [quote:3p3a3o3j]WebSockets and multiplayer games

    It may be tempting to use WebSockets to design real-time multiplayer games. Unfortunately, despite the fact they communicate in real-time, WebSockets are not currently a suitable choice for this. The underlying transport uses reliable transmission, meaning a single dropped packet can hold up all transmission until the packet is retransmitted successfully. For games with demanding real-time requirements, this can cause unplayable levels of latency. It is usually impossible to design around this without changing the transmission mode, which WebSockets do not support.

    On the other hand, WebSockets should be suitable for games without such a demanding real-time requirement, like turn-based games. It should also be useful for application services, like chat rooms. Note this will still require you to create your own WebSocket server.

    You are trying to make player 2 shadow player 1? This event sheet looks correct for that. When you receive a message, append it to the output also, see if you are getting messages back, if not then there's a problem with your server script and you'd need to post that for us to be able to help further.

    Hey man, I have searched all around the internet and cannot find a solution to this.

    Can someone help in any way? I really would love to make it come to reality.

    What about the multiplayer option? How can I make the cubes move for two players?

  • This is the script file

    var WebSocketServer = require('ws').Server
      , wss = new WebSocketServer({ port: 8080 });
    
    wss.on('connection', function connection(ws) {
      ws.on('message', function incoming(message) {
        console.log('received: %s', message);
      });
    
      ws.send('something');
    });[/code:1c26tu5x]
    
    I want the blue player to move on the left screen too. The other player is not showing.
    i.imgur.com/PsZeoLK.png
  • Hello,

    I followed this tutorial youtube.com/watch

    The problem is that I have a localhost instead of scribble.

    It does work cuz I see it from the cmd, but the problem is I have no idea what I have to do to manipulate the javascript file so it sends data to the browser.

    Right now it does not work as it is intended. It just reads and sends data, but the game does not show simultaneously.

    How can I make it multiuser?

    Here are my 2 cents.

  • Oh my, sorry, I changed the link to the correct one.

  • Hello, I cannot post links to these forums. Delete the space to access the link.

    anothergames .com/games/html5/TheObjective/index

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hello,

    I created a top-down shooter game.

    Let me know what you think.

  • Thanks for your replies. I solved it.