grandbrinus's Forum Posts

  • Hello everyone !

    Today is a special day !

    I'm close to finish Waltir's Eye and you know what ? All the Scirra community will be able to try the game before the official release next week

    So stay tuned, tonight i'll publish the link and the password so everyone will be able to play !

    See you tonight !

  • First u should tell us what u want to save. Of course Ajax is slow, and Database connexion is slow. But im not sure you have to use it often so i dont see your problem. By the way, it is impossible to get fake results with Ajax if your program works correctly. But what can happen is that you get an answer from a request faster than an other sent previously. So your program has to treat this case.

  • I'm always trying to improve every weakness of a system of course it looks kinda unrealistic to reach the limit.

  • choose what are the gameplay components you want to add (moving platforms ? moving spikes ? canons ?) then add them progressively.

    It makes me remembering a game "One Tap Heros". It had one gameplay component per world.

    First one : basics (moving plateforms only)

    Second : enemies

    Third : timer

    ...

    It looks to be good for you to do the same.

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  • nice ! do you know how much votes you got ? I'm looking forward Greelighting system.

    Congrats !

  • Thank you alot !

    I hope more people will follow us and be as kind as you

  • It's not because you don't use it that it doesn't exists :p

    UID is a system data used by Construct, you can't change the main way it works.

    Your test shows objects are always created/destroyed (when you drag them on the floor, when you take them back)

    Of course if you think with a minimalist view, it's okay to do that.

    Now think that i'm working on a simple graphic game, 20 levels, 800 objects. If you do a RPG how many things will be added/destroyed all the time ? Yes, much more than 800.

    If you use Background to draw your inventory boxes + your objects it wont take that much memory.

    There is a memory limit to create and destroy all the time, that's why i'm talking about it and asking you.

    Of course it's millions of objects, but the limit exists. It's the size of an Int (Google it if you need it).

  • I only did a test on the web and it is very cool !

    Be careful of text placement which is randomly placed when you are hover an object, make it being at the top-right corner (or wherever you want) all the time.

    It will be more user-friendly, because you eye do less effort to know where the information will be shown (yes, it looks like a detail but ppl work on things like that )

    Now, why destroying and creating it all the time ? It means you will increase UID all the time, when u can only show/hide a global layer ?

    I'm not sure it is the best way to do that. If you disable everything around your objects (collision, no behavior...) and add your objects on a layer with a parallax (0,0) you will have a very efficient program. It's how i would do it if i had to.

    Thanks for sharing !

  • Thank you alot dear ! I'll tell to my team we have your support ! We need it, they will be happy to know you are with us !

  • there are English subtitles on the video if you are not french

    Also, the fact that there are no graphics is the main concept of the game (check my first post to see what the game is about )

    Thanks for watching

  • Hello everyone !

    Here a new video about my next game Waltir's Eye !

    It's a gameplay session so you will see a little more what can the game looks like !

    https://youtu.be/7aIR2xqa-zU

    Tell me what do you think !

    Thank you <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

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  • Hello guys !

    I sent again the trailer <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> i corrected some mistakes :S

    Here it is :

    https://youtu.be/Wg7A3T05pFo

    But i'm not only here for that !

    I finished to design all levels ! So i officially announce coding is started <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    I can't already plan when Alpha and Beta testing will start, but i think it will be really soon (in a week or two)

    See you later !

    Bonus How i draw my levels

  • Hello gamers !

    Today, i did 3 levels completely finished.

    Game is on a great way. The sound designer is still working on environment sounds.

    At the end we will have around 20 levels.

    Also, I did a little language mistake in the video, so i re-uploaded it here :

    https://youtu.be/Wg7A3T05pFo

    And for Frenchies, i added subtitles

    Thank you for following me !

  • Hello gamers,

    For those who follow me, they know i weekly publish a news on Sunday about my games on my Facebook page here :

    http://facebook.com/infokub

    But today i'm really too impatient to wait so i'll present you my game and give you some exclusive news

    Waltir's Eye is a game born with the concept "a game without graphics".

    It's an experimentation i did. I was a bit afraid to completely lose the player in levels, so i added little symbols and indicators on the way.

    Some of you know me thanks to the "Construct 2030" jam.

    I published Blinded and this game is in the following of these experimentations.

    I let you discover the trailer (and the scenario) of the game on Youtube :

    https://youtu.be/Wg7A3T05pFo

    I wait your feedback !