GeorgeZaharia's Forum Posts

  • I have an idea for a game that I believe could be a hit but before going further, I need to prove it can work.

    To this end I am looking for someone to create this as a proof of concept that would serve as a testing ground for it's future development (or not as the case maybe).

    What I need is a C2 capx, that when run;

    Prompts for no of players to max of 5.

    On entering no of players, the game constructs a grid based on each player having a 10 x 10 block of squares. Each square being 32 x 32 pixels. (for theme think Holodeck Star Trek).

    Each player has an EP (Energy) of 100 each displayed.

    Play starts at random, players double click squares to move around, each square costing 10 EP.

    The idea is a turn based strategy.

    There is more but this is all that is needed and without giving too much away.

    Please state your hourly rate.

    based on what u said it should be possible, it will need some event lines but not to serios coding, as for online multiplayer base, if something is possible in offline mode will be on online multiplayer base, just i dont know how to set it up

    oh wait this is a job offer, ... was thinking you just wanted to ask so you can build it yourself its not that big of a deal its actually easy to do u dont need to hire someone its a matter of linking the multiplayer base to show other players what your character changes have done thats all

  • ...................... never mind i wrote a stupidity

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  • i found something here that looks promising maybe u can find an alternative on github that does the same thing or load the css for text ? that will be helpful for u http://css-tricks.com/set-text-on-a-circle/

  • try with 1- sprite.numbertest

  • Hi,

    any easy solution to create a curved text?

    Thanx!

    i wold say , photoshop? and arc options, as for coding, dont have a clue ... let me search that for you sounds a nic feature

  • So i am making a layout where inorder to access the 2nd side of the map you need to go through a portal and press Space on released.

    Now i used the same coding for the other portal so its like this Portal A ----> Portal B with space release and then Portal B---->Portal A with space release.

    Apparently these event are looping on space release. I even rename the sprite created two different sprite and created two different animation frame to have the condition to check.... IT still looping what gives ?

    Another thing i need to point out is that yes i can go Portal A to portal B but apparently the game thinks to do Portal B to Portal B.

    And yes i did test with two different button press and it work fine. My question is why is it not working with just space release for both ? even if the condition are different. Is it a bug ?

    i wold say exactly what people above sayd, use 'trigger once while true' condition, and change from when released to when pressed on released its to hard for c2 to reconize sometimes better use the when pressed condition, always performs better.

  • Hello all!

    I have spent 2 roughly years working on my project and i have noticed just recently (now that im almost finished ) that it is now starting to stutter lag here and there within the game, and then it would fade out. whats even more baffling is that if i reboot the game the problem doesn't seem to occur anymore.

    at the moment i have 60 layouts with over 9300 events and 100's of objects of course.

    each layout has roughly 100 to at most 300 objects

    and i highly doubt its my PC its on a higher end. and everytime i try debugging the problem never occurs, only in standard preview and on node webkit.

    any thoughts and suggestions would be so appreciated right now!!!

    well one potential problem that can cause lagging or fps draining, is your cache that got to big , u may have a save condition that those automatically save everything in the scene so as many actors info etc u have in that scene the bigger the cache will be and the slower ur pc /browser will perform, if ur fps rate is to low under 40 i bet it is or around 40 , in order to increase it, try not using everytick on text objects, that will dramatically reduce ur fps if u have everytick text objects updates , like score, life , points , etc, maybe u want to move them to update when a mob is killed or something else happens.

    another good way of increasing ur fps ..(dont use webgl effects) try keep ur game as much 'native" as possible, and at 100+objects on screen shouldnt bee so much dramatical fps drop , maybe u have some saving , tick event u miss out, if ur pc still lags after u close ur browser is that ur cache in ur computer maybe full try erase ur temp folder , prefetch, and the temp from c:/users/urusername/appdata/and check all folders there for temp <--- this is where all ur info cache files are saved and over saved and i think ur hdd might be having a huge temp file since u working on that thing for 2 years i bet thats ur issue

    and since u have alot of actors and enemys with animations try compresing ur png files, jpeg files as much as possible, bigger sized file reduced in file is first loaded in original size so if u have a 1000x1000 background but u need to cover only 860x640 then id create it exactly at that size, if ur png files are big then the loading time will be big and performance and fps rate will drop alot, made a game a long time back , and as simple and dumb can sound the compresion png , and the everytick text object usage , turns out that they actually matter ... alot... i did a debug mode run and did exactly those steps on a huge game im talking about rpg type, and from 36 fps rate i had went up at almost 56-60 u having the last part of project to cover up thats called "optimization" so do that and try again and a possible pc virus scan

    P.s if ur using custom plugins, that are in progress and not completed and u added them in a old version of construct and then u updated construct 2 u might have a issue on that part also, try reinstall c2 clean out and also the plugins check for their last version, hope it helped you

  • thanks for the offer but I already have a Romanian translation

    dident checked ur profile hehe nice

  • waw thanks for the capx file , that its a verry usefull capx

  • you can try with

    find(str(NumberORTEXT), "WhatYouSearchFor Must Match ")

  • rpg in 1000 events? good luck with that , tell me if its under 5000 when u finish it

  • derikvlog u can disable the collision with that object .. with physics i think

  • easy method then variables just ad a sprite(can be you play button, main actor, a text something that stays on screen always and u don't destroy it ) and create a boolean for it , and make that sprite global now u have global boolean's ....... works for me , just i'm not using global boleans never needed one

  • Thanks man

    It´s not just me, we are some kind of little network

    Iluminati.....>.> kidding nice

  • OFF TOPIC

    Hmm, R0J0's been quite lately.

    He must either be:

    A. Teaching Chuck Norris how to be a computer ninja, or

    B. Making a paradigm changing plug.

    loller .... btw u know u have more badges then tom and ashley?:)) funny ....

    On topic looks great :X let me try this