GeorgeZaharia's Forum Posts

  • i also have some apps on iTunes and Google store, but they are all rated exactly of what the action are about in the game, if its violence i read the rating for it where it might go, if doesn't have i rate it as low as possible . you can send your app to a test to Google, iTunes and ask for a rating before u rate it yourself. iTunes i know for a fact they do that, don't remember about Google, but i guess they have some option like that.

  • So, finally I uploaded my first app to Google Play yesterday. AdMob, Analytics etc is ready to go. The game is a very simple game that is about reaction time by splatting as many worms as possible as fast as possible. These cartoon style worms lives in your garden and your mission is to defend the vegetables in the garden. After a while, moles start to show up along with the worms. Those moles are not to be splatted, if you do splat them you will get a penalty.

    Ok, so far so good. I read about the Google play maturity levels and I found that since this app show an artificial blood splat, that is, some cartoonish violence I didn't set it to no maturity, instead I set it to the second lowest level, where it according to the set rules should be. So what happens? Google decides to set the maturity level to "Medium high" due to the logo, which is a creepy carrot and I got a standardized threat that if this happens again they will ... and that they track everything.

    I don't know if I should laugh or cry and initially I thought of re-branding the whole thing since I have another two games coming out really soon, but then I realized that I of course should ask you guys/gals here. You probably know the answer to this:

    In what way do the Google Play maturity levels affects downloads? Will it prohibit the youngest kids from downloading this free app if the maturity level is set to "Medium High"? Are there anything else to consider related to the maturity level classification? Will it affect AdMob ads?

    Should I re-brand it?

    Thank you!

    clearly you did not read the 10 pages rules they have

    instead of showing blood, (that is so old in games, its to cheesy in my opinion) i wold change the blood effect with carrot juice or a explosion flash like (kapaw and a star behind it ) that's if u want to be rated 12+ if u want 4+ then u have to not show any violence at all not even throwing rocks, because 4+ years old and under 14 they tend to do what they see( monkey see , monkey do) so imagine u have a kid playing you'r game that kills carrots , and then takes a hammer goes outside and hammers his dog or his toes (cause they look like carrots- the toes) whats the result of that? as stupid it may sound, there are many cases of juvenile aggression because of the actions they do in games, heard so many story's u cant believe it, and USA its one of the most country's that have issues like this, kids to spoiled, and USA its Google's market mostly. |And because Google's headquarters are in USA they have to follow some rules, and you have to follow them 2 in order to make money with them in this program they have. cheers hope you really think before you publish something and try to think what is practical and cool for kids , not of what you think it may be cool and what you like.(that's called market research)

  • you can do it with arrays setting different arrays to different RGB codes then just load that

  • Looks great man real complex!

    thanks , even though i released it on scirra store, i still need to work further to it and update as many things possible so users can just change graphics prices and export games the rest its good in my opinion, if u have some knowledge of c2 usage its a good template ... now depends on what people expects.

    im working now on a pool template maybe multiplayer support also

  • I'm selling game design so it can be changed. for this reason I'm selling as game template. the licenses of Mario images are not for sale. Will be released version 2.5, and some images are changed.

    awesome

  • Time Management Game Template — Now for sale in the Scirra Store!

    https://www.scirra.com/store/games-with ... mplate-704

    If you are looking for a well done Time Management Game Template that you can buy an literally "pop" time management games, look no further, it toked me a while but i coded the perfect time management game template in my opinion. you have all the features needed, GUI elements places, over 10 different of vendors to purchase, over 10 upgrades, achievements possibility, for you to customize and make awesome time management games.this is a template for beginners, if u want the full complete template with more advanced and more features i will publish it soon when i`m done programming ( the template has 823 events)

    Use this topic to leave comments, ask questions and talk about Time Management Game Template

    !!!Attention Read before post/buy!!!

    I tried to keep the template as simple as possible, the current version is not a complete game, but it can be turned into 1 very easy if you know a bit of how construct 2 works. there is no math involved in template, however you must know how " booleans " work, and other functionalities as " instance variables" , and " global variables " , and " families ", other way i don't encourage you to buy it, unless you want to learn the hard way, i don't have time to make a tutorial or manual for it for now, but i added comments on what i was thinking is the most needed information for you to be able to understand what each event does. Its a simple template that you can understand easy if you will finish or understand how to use the " Flapin bird tutorial " game in the c2 defaults. However the next update will need you to know how to use Facebook API since will have a login and registration, also a load save action based on it. All feature updates il be post it here for this template, if you have any issues or bugs you can either post here a reply or look into the template for the email i added for contact support. Thanks for your support towards my work, and for purchasing the Template. Hope you find it useful and you will learn better C2. And hope to see many Time management games in future, will make me a very happy monkey <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing">

    New Version updated, ### 198 Beta Shop Ready Template v1.2 ###

    - The shop items are now functional. Each item you purchase in shop, is unlocked when u purchase atleast 5 vendors, and once you purchased them the amount of money needed is withdrawn,and the vendors will be running in idle mode (you don't need to click them anymore to earn money).

    - Reduced the size of events from initial 860 to 420 . There was a problem with Text display and duplications and also the way numbers shows digits after a few millions earned. Will try to fix it in future. for now its basics display.

    Edited :

    Demo version available to play on scirra store item page.

    Important Notice

    Right now the assets may look doll or raw, but soon all uploads will come in shape, as I'm going to polish them and change all the missing pieces, so they look more shinny <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz"> and give a better idea of what the templates can be turned into.

  • I have an idea for a game that I believe could be a hit but before going further, I need to prove it can work.

    To this end I am looking for someone to create this as a proof of concept that would serve as a testing ground for it's future development (or not as the case maybe).

    What I need is a C2 capx, that when run;

    Prompts for no of players to max of 5.

    On entering no of players, the game constructs a grid based on each player having a 10 x 10 block of squares. Each square being 32 x 32 pixels. (for theme think Holodeck Star Trek).

    Each player has an EP (Energy) of 100 each displayed.

    Play starts at random, players double click squares to move around, each square costing 10 EP.

    The idea is a turn based strategy.

    There is more but this is all that is needed and without giving too much away.

    Please state your hourly rate.

    based on what u said it should be possible, it will need some event lines but not to serios coding, as for online multiplayer base, if something is possible in offline mode will be on online multiplayer base, just i dont know how to set it up

    oh wait this is a job offer, ... was thinking you just wanted to ask so you can build it yourself its not that big of a deal its actually easy to do u dont need to hire someone its a matter of linking the multiplayer base to show other players what your character changes have done thats all

  • ...................... never mind i wrote a stupidity

  • i found something here that looks promising maybe u can find an alternative on github that does the same thing or load the css for text ? that will be helpful for u http://css-tricks.com/set-text-on-a-circle/

  • try with 1- sprite.numbertest

  • Hi,

    any easy solution to create a curved text?

    Thanx!

    i wold say , photoshop? and arc options, as for coding, dont have a clue ... let me search that for you sounds a nic feature

  • So i am making a layout where inorder to access the 2nd side of the map you need to go through a portal and press Space on released.

    Now i used the same coding for the other portal so its like this Portal A ----> Portal B with space release and then Portal B---->Portal A with space release.

    Apparently these event are looping on space release. I even rename the sprite created two different sprite and created two different animation frame to have the condition to check.... IT still looping what gives ?

    Another thing i need to point out is that yes i can go Portal A to portal B but apparently the game thinks to do Portal B to Portal B.

    And yes i did test with two different button press and it work fine. My question is why is it not working with just space release for both ? even if the condition are different. Is it a bug ?

    i wold say exactly what people above sayd, use 'trigger once while true' condition, and change from when released to when pressed on released its to hard for c2 to reconize sometimes better use the when pressed condition, always performs better.

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  • Hello all!

    I have spent 2 roughly years working on my project and i have noticed just recently (now that im almost finished ) that it is now starting to stutter lag here and there within the game, and then it would fade out. whats even more baffling is that if i reboot the game the problem doesn't seem to occur anymore.

    at the moment i have 60 layouts with over 9300 events and 100's of objects of course.

    each layout has roughly 100 to at most 300 objects

    and i highly doubt its my PC its on a higher end. and everytime i try debugging the problem never occurs, only in standard preview and on node webkit.

    any thoughts and suggestions would be so appreciated right now!!!

    well one potential problem that can cause lagging or fps draining, is your cache that got to big , u may have a save condition that those automatically save everything in the scene so as many actors info etc u have in that scene the bigger the cache will be and the slower ur pc /browser will perform, if ur fps rate is to low under 40 i bet it is or around 40 , in order to increase it, try not using everytick on text objects, that will dramatically reduce ur fps if u have everytick text objects updates , like score, life , points , etc, maybe u want to move them to update when a mob is killed or something else happens.

    another good way of increasing ur fps ..(dont use webgl effects) try keep ur game as much 'native" as possible, and at 100+objects on screen shouldnt bee so much dramatical fps drop , maybe u have some saving , tick event u miss out, if ur pc still lags after u close ur browser is that ur cache in ur computer maybe full try erase ur temp folder , prefetch, and the temp from c:/users/urusername/appdata/and check all folders there for temp <--- this is where all ur info cache files are saved and over saved and i think ur hdd might be having a huge temp file since u working on that thing for 2 years i bet thats ur issue

    and since u have alot of actors and enemys with animations try compresing ur png files, jpeg files as much as possible, bigger sized file reduced in file is first loaded in original size so if u have a 1000x1000 background but u need to cover only 860x640 then id create it exactly at that size, if ur png files are big then the loading time will be big and performance and fps rate will drop alot, made a game a long time back , and as simple and dumb can sound the compresion png , and the everytick text object usage , turns out that they actually matter ... alot... i did a debug mode run and did exactly those steps on a huge game im talking about rpg type, and from 36 fps rate i had went up at almost 56-60 u having the last part of project to cover up thats called "optimization" so do that and try again and a possible pc virus scan

    P.s if ur using custom plugins, that are in progress and not completed and u added them in a old version of construct and then u updated construct 2 u might have a issue on that part also, try reinstall c2 clean out and also the plugins check for their last version, hope it helped you

  • thanks for the offer but I already have a Romanian translation

    dident checked ur profile hehe nice

  • waw thanks for the capx file , that its a verry usefull capx