frayt's Forum Posts

  • Problem Description

    I created 3 animation on an entity on spriter but one of the animation doesn't work. I created another entity with 3 animation and in this one, all the animation works. so you will say to me to recreate a new project but if the problem comes again? I will reworks all my project again...

    the problem is not comming from construct 2 and this topic should have a place here I know but this is getting me sick since 2 days for a stupid things that should works... I know that there are here people who use it and maybe had the same problem I have.

    Attach a Capx

    there's no need a capx, I just have a spriter project with 1 entity and 3 animation that 2 of them works on a new construct 2 project AND another entity with 3 animations and 3 of them works on a new construct 2 project...

    Steps to Reproduce Bug

    • get sick
    • get sick again
    • throw your keyboard on the wall

    Operating System and Service Pack

    windows 10

    Construct 2 Version ID

    R221

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  • can someone help me?

  • You are going to have to track the content and UIDs of each sprite using instance variables and do a lot of comparisons on click.

    I don't understand, how can I track the content and UID?

  • I would like an answer too, I've tried the same way you does and I never found the solution. I used 2 sprite , one for the top and one for the bot but it's a lot of work with all sprite. I really would like an answear too to this topic

  • I would like to set some text in an object .

    for exemple, put these letter to the object.

    but when for exemple, A is on the first object on the top, if a click on B, this one should go under. I wanna make an order.

    and when I take off the A, the B should go to the top and take his place. I would like to make it for 10-20 letters.

    I know I should use array system but I still don't much understand how it works...

  • thank you, I'm really stupid!

  • Problem Description

    pin pin behaviors doesn't work

    Attach a Capx

    https://drive.google.com/file/d/0BwdOkz ... sp=sharing

    Description of Capx

    try to pin an object to an other but when I'm moving, you can see that the pin doesn't work...

    (try to move with keyboards default touch)

    Affected Browsers

    • Chrome: YES
    • FireFox: YES
    • Internet Explorer: YES

    Operating System and Service Pack

    Windows 10

    Construct 2 Version ID

    R216

  • Problem Description

    when I export my project on NW.JS

    this message appears after the black windows oppening

    Attach a Capx

    I can't share my whole project...

    Operating System and Service Pack

    windows 10

    Construct 2 Version ID

    R216

  • a sine behavior and gravity manipulation on platform behavior and of course a good skill to create animation should work it

  • why it can't be?

  • I would like to scale a texte to a white font.

    I mean, when for exemple in a dialogue, there are the texte, and the font of the text wich is a white sprite.

    I would like to scale the white sprite size to the size of the text

  • thank you that resolved the problem

  • Problem Description

    I'm using pathfinding to move the player to the click of the mouse coursor (mouse.x , mouse.y)

    it been working fine until I notice this disturbing bug.

    Attach a Capx

    https://drive.google.com/file/d/0BwdOkz ... J3MW8/view

    Description of Capx

    launch from layout 1 and follow the bush, until you can click on the yellow block. then on layout 2, follow again the bush and you will found the pathfinding bug.

    Steps to Reproduce Bug

    Step 1 start to the principal layout1

    Step 2 follow the bush

    Observed Result

    • pathfinding doesnt' work anymore
    • IF I start the game from the layout 2, there is no bug
    • If I modificate pathfinding cellsize (wich is 55, as default) and I start the game from layout 1 and goes to layout 2, the player is stuck at the beggining of layout, at this point so

    Affected Browsers

    • Chrome: YES
    • FireFox: YES
    • Internet Explorer: didn't test Operating System and Service Pack windows 10 Construct 2 Version ID R216 thankfull
  • Problem Description

    I'm using pathfinding to move the player to the click of the mouse coursor (mouse.x , mouse.y)

    it been working fine until I notice this disturbing bug.

    here is the principal layout where the game beginning. You can switch and past to another layout by clicking

    in a object on the map. So when I switch from the principal map, to this one

    seems alright, no problem.

    but when I'm going further to the right side of the map, at this point

    pathnfinding bug. Player don't move and if I force it, he's getting stuck.

    Steps to Reproduce Bug

    • Step 1 start to the principal layout1
    • Step 2 go to the next layout2
    • Step 3 moving player at 3000 pixels(I didn't count, from the left to the right of the layout2

    Observed Result

    • pathfinding doesnt' work anymore
    • IF I start the game from the layout 2, there is no bug
    • If I modificate pathfinding cellsize (wich is 55, as default) and I start the game from layout 1 and goes to layout 2, the player is stuck at the beggining of layout, at this point so

    Expected Result

    Pathfinding works everywhere (

    Affected Browsers

    • Chrome: YES
    • FireFox: YES
    • Internet Explorer: didn't test

    Operating System and Service Pack

    windows 10

    Construct 2 Version ID

    R216

    thankfull for your attention