fm4fanAT's Forum Posts

  • You didn't specify any parameters - so it's only a vague guess that tells me no.

  • I just took a look and saw that you need a dedicated server.

    Didn't look any further for configuration, because of the first hurdles.

    The rent of a dedicated root server will typically cost 50$ per month.

    The other option is to setup your own server at home - that now has to run 24/7.

    So this is how it would work:

    • take an old crappy computer and install WAMP (Windows) or even better LAMP (Linux) on it (now it's a full fletched Web Server)
    • configure your router so you can see your server from the outside - I think, I would configure a DMZ zone for the server and configure the firewall of the server as closed up as possible
    • check if you get always the same IP address from your provider (some give you a different one every x hours) But it isn't a big problem if he does, you only need a web service to fix that (also a not - a lot of providers don't allow servers at home - but usually they don't care).
    • till now you only can access with an IP adress. So you could think about to buy your own domain name
  • Tried it also in Edge (before in Chrome)

    But because of your screenshot I now know that the label is just invisible but functional (so I can change the options)

    And I am not sure if the numpad is a good idea for a button mapping (think about smaller notebooks).

    In the option menu I see on and off, but no label.

    And I can't exit the option menu, bacause I have no clue where the OK button is.

  • Hi,

    the greenlight comments don't look very promising for your game and a few of them nailed the problem with your game.

  • Hi,

    didn't see an option menu in game

    and also no idea about your button mapping

  • Your browser has a developer mode already included

    so eg. Chrome

    Hit F12 (developer mode)

    CTRL + Shift + M (or hit the phone icon)

    Now you can test whatever screen size you like (chrome has already very common settings included)

  • i think this tutorial is a great start https://www.scirra.com/tutorials/1031/p ... wn-hosting

    The steps you need to make:

    pick a (free) webhosting package

    look for the manual or FAQ (usually it is already mentioned in the mail you get after registration) from this webhost to know the ftp setting

    get filezilla and write in the ftp connection details

    upload your exported html directory

    and hopefully play your game

    if it doesn't work this could help https://www.scirra.com/manual/168/mime-types

    So if you go to a paid webhoster it's important to know if the mime types are set up correctly before you pay (mail to support)

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  • Hi,

    to change the size of your TextBox

    TextBox > set size to width and height (could be an equation how big the text is and how many lines)

    and of course you need to resize your bubble to (similar to textbox)

    You can also wrap text, ...

    Like if your text is coming from an array you could ask that after x letters make a new line (but wait for space or -)

    so your textbox looks something like this

    "some text from array " &newline& "the rest of the text"

  • It's a little bit technical, but very important to know if your web space doesn't work

    https://www.scirra.com/manual/168/mime-types

    So - yes - you can host your own game, but the web space needs a certain configuration.

  • here is the smallest version I can think of

    make on sprite object and give it the sine behaviour

    set the sine movement to size and period to 4, magnitude 50

    in events

    system > on start of layout | objSprite > set sine active

    | system > wait 1 second

    | objSprite > set sine inactive

  • It's the first tutorial in the tutorial section - that's the first thing everybody should try.

    https://www.scirra.com/tutorials/top

    And yes, this is topdown, but it also works like this on plattformers.

  • It was made in Unity

    The Company is really small and based in Vienna (patriotic tears of joy) and it took them 4 years to make.

    When you look into Wikipedia - more often than not you will see wich game engine they have used.

  • Hi,

    the way that definitely works:

    set objBox sine wave active (e.g. when colliding)

    wait x seconds (x= half of the wave - if the wave would need 2 seconds set it to 1)

    set objBox sine wave inactive

    Should also work

    You could check the sine cycle position in an IF statement

  • Just looked at the source - and I have no idea what you did

    And it's tiny. I thought there would be a lot of events - but boy was I wrong.

    It's great and when I have time I will study it.

    THX for sharing

  • Just a few quick thoughts

    You have a lot of different options.

    e.g. give the enemies an instance variable like enemyAItype

    or all enemys have a unique UID - you could ask for that number and for every number multiple of 3 (modula) use this AI

    or move slower faster with random generated number

    or don't spawn them on the same time