Farsight's Forum Posts

  • What should I do to get the answer here?

    I'm writing year and a half in the Construct 2, and since the spring of 2016 i do attempts to release on iOS.

    Unsuccessfully. One technical problem is replaced by another. It extremely disappoints.

    And here don't answer.

    Same stuff with perfomance. More like battery overheating on ios. But im using Cordova CLI 4+, on export i switch off WKWebView in Construct and use cordova plugin cordova-plugin-wkwebview-engine on build instead. WkWebView works, but its not enough

  • Ashley looks like this bug closed https://bugs.chromium.org/p/chromium/is ... ?id=522983 maybe we can see fps lock in next Beta or something?

  • I use and works perfectly for my android game.

    Add event Preload interstitial too.

    You've compiled and tested? On the desktop you will not be able to test.

    What exact plugin are you using? Ofcource after compiling, i know about desktop.

  • What is going on? Not appear? It happens a mistake? It happened to the banners and interstitials or just one of the two? You can also show your code to make it easier to help

    No scpecial stuff with a code, all is fine as i told this code is ok. Part of it on the screen. Question is which cordova plugin currently can work with Construct.

  • Does anyone currently(in october 2016) using in his project admob ads via cordova CLI and it working? At least in iOS. i tried tons of variants and nothing works yet. With one plugin it was working but within time its stopped.

  • I can't reproduce this at all. I have now built iOS apps with the Intel XDK in the following combinations:

    Reported .capx - new XDK project format - WKWebView - unminified

    Reported .capx - new XDK project format - WKWebView - minified

    sbperftest - new XDK project format - WKWebView - unminified

    sbperftest - new XDK project format - old webview - unminified

    sbperftest - old XDK project format - old webview - unminified

    All five tests were exported with r227 and ran fine built by the Intel XDK running on an iPad Air 2 (iOS 9.3.1).

    I'm guessing it might be one of these issues:

    - are you testing on an older version of iOS? Maybe iOS 8?

    - are you re-exporting over the same XDK project? I heard there are known bugs with that - I used a fresh project each time

    - are you sure your build settings are all correct? I was testing with a newly configured certificate (it said something about being able to import an older certificate, but I couldn't build with that)

    Ashley iOS was 8 and 9, same trouble on both. About re-exporting i always use fresh builds. Build settings is correct. As i see problem on costruct 2 side somewere in export starting from b224. Guys here have same problem as i understand with same construct builds.

  • Ashley any info about fix or something?

  • The original report doesn't contain many details: what export options are you using exactly? Are you enabling WKWebView support or the new Intel XDK project format? (Both were introduced with r224.) Does it affect both iOS and Android or just one?

    I tried all combinations of enabling WKWebView or/and XDK new project format. Affects only iOS version.

  • Same as me, I asked before but no one answer it seem we should back to R221.

    R227 not work with iOS

    Yep, we can only use r223 or older. I was think it will be fixed in non beta release r227, but its not. We need Ashley participation in this case.

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  • Problem Description

    Black screen in exported via cordova/xdk projects since Construct release r224 and later.

    All works fine in builds r223 or earlier, and since r224 black screen started to appear instead of game.

    Tested on same equal example project.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/950 ... poroj.capx

    For better investigation builded with xdk version https://dl.dropboxusercontent.com/u/950 ... st/MDZ.zip

    Description of Capx

    Just tester: simple one layer with two colored boxes that changes color on tap. No third party plugins or effects.

    Steps to Reproduce Bug

    • Export via cordova
    • Build in xdk
    • Launch on device(tested on ipad air 2, iphone 4/5)

    Observed Result

    Black screen

    Expected Result

    Game launch

    Operating System and Service Pack

    Win10

    Construct 2 Version ID

    r223-r227

  • Problem Description

    I know this post is format not regular but looks like export to ios via cordova — intel_xdk goes to black screen in r224. I have one capx, i exported it via build r224 and r223. Its same capx in both options. After export and intel xdk build for ios, one of the .ipa(from 224) launches black screen after splash and another one is working fine as usual(from r223)

    Attach a Capx

    Cant attach capx, its commecrcial project, i hope you have any example intel xdk build to test by yourself. Or i will try to prepare later some kind of test build.

    Description of Capx

    I just can say that there is no any third-party plugins in my project.

    Steps to Reproduce Bug

    • See description

    Observed Result

    after installing app builded with cordova-intel_xdk and launching it, intel xdk splash screen appears and then goes black and game loading not starts at all. Even music not turns off automatically how it happens when launching normal working ipa.

    Expected Result

    Loading app starts after intel xdk splash screen

    Construct 2 Version ID

    r223/r224

  • Think this is now fixed, let me know if not.

    Yes, now it works correctly. Thanks

  • Confirming, looks like search now only find results posted from 16 March. Its kinda serious issue

  • I need to use a pathfinder behaviour only on couple of small areas with small cell size on my big map. But regeneration obstacles starts to calculate all the map from start of layout and it takes too long. Ashley is it possible to turn it of somehow? Maybe manually somewhere in plugin settings in xml. So i will be able to use only regenerate obstacle area and around objects, without precalculate all map long.

  • Ashley Bump, this bug means you cannot make stable server\client game with multiplayer plugin. Any solve?