Falcon Nova's Forum Posts

  • Cool thanks

  • I was wondering for a new game, how can I do a 2 players game like, on the same device? One will use the arrow keys and another A W S D, for example.

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You fan add a Boolean named Stopped (for example) to an object

    Every 0,03 seconded: add 1 to score

    Is not Stopped

    If WINNING = SCORE : Set Stopped to true

    With this, when it will do the event, it will set the Boolean to true. There is a condition on the add 1 to score that will not be fulled. So it won't do it If you want it back, just do a Set Stopped to false and it will restart

  • Thank you !

  • Add the platform behavior to your sprite, it will have gravity.

  • Thank you very much zenox98!

  • You do not have permission to view this post

  • My dodging game is now out Endless Racer is a racing game that will bring you in the retro time! Two modes : Dodging and Racing. In the doging one, its endless and you will have to dodge the obstacles, acquire points and capacities, beat bosses and share your score. In the racing one, you choose the number of laps and you click on the race you want. There is also the chrono one, that you can share too. Leave a feedback!

  • Hi, I saw many people publishing their owns behaviors and addons, but how do you do that?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hello, I finished my game and I integrated the Facebook plug-in with every event's that comes with, but when you try tog in, it don't

    My game : https://www.scirra.com/arcade/racing-ga ... acer-22401

    Normally, on the title screen when you click on the Facebook logo, It bring you to another layout and if you re click on the Facebook logo, it's supposed to log you in. Any solution?

  • Its a bug. I have the same problem. Some fonts don't work, so I use others

  • On Ennemy touched : Player spawn bullet on layer 1 at point 0

    Set Bullet angle of motion to degrees to Ennemy

    It should work but I am not sure

  • I dont know if its what you want, but I will try. You can add a mouse object (or touch if it's on mobile). After that, in your event sheet it's supposed to be similar to this:

    On left button clicked on MoveObject (or on object clicked on touch, if it's mobile)

    >Move forward of 50 pixels

    This is only an example. You can change the object and the move for rotate, for example

    For a text box, me I put a global variable (if it's for a'll of your layouts) or a variable on your textbox (if it's only for this layout) And you put that in your event sheet. Note that the variable needs to be a text, not a number or a boolean

    Every tick : Set variable to textbox.text

    For displaying it, there can be another event Every tick but with the action Set text to variable.vale