Hey guys,
I decided to start a devlog to get feedback on the game I'm working on; Infinity Sector (working title).
It's a RTS space game that has a tactical pause to plan out attacks. There's also a slow motion mode.
It's highly inspired by the game Distant Star Revenant Fleet. <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">
Right now I have the bare minimum on the game made, but I wanted to get some feedback on what I have now before I start adding other things.
There's only 1 playable ship and only have 3 enemies ships so far.
The weapons and ship upgrades are limited to 4 currently.
The game is endless and each level is randomly generated, you start off with some store points you need to capture to level up your weapons and ship and then get to the exit for a boss fight. You can get to the exit without capturing any stores but you will be weaker to fight the boss.
The enemies and boss get harder each level.
You get credits (to level up your weapons) and supplies (to level up your ship) from capturing stores and getting to the next level.
I'd love to hear opinions on game balancing and any other comments you may have.
Please keep in mind this is really early and a lot of art are still placeholder and there's no sounds besides the main menu.
There's also a few known bugs like the game doesn't pause when you click the menu button while ingame, you need to pause before clicking it.
Here's some images:
(edit added ship images)
Check the first screen for controls.
Here's the URL of the game:
http://evillair.net/infinitysector_pre-alpha/
Thanks in advance!