Elliott's Forum Posts

  • Not a massive fan of word-break being to set break-all - is this intentional? I can't think of many situations where this would be a desired effect

  • You could er use very precise collision sprites pined to the corner of the car, or an inverted "Is overlapping at offset"

    construct.net/make-games/manuals/construct-3/plugin-reference/sprite

    You can also use imagepoints for collisions by referencing them, but I've found this to be trickier to get working.

  • I'm loving how this is all tying together - opening the blog up to UGC is an absolute masterstroke with regards to SEO (not to mention some strong use of semantics!)

    Some quick points:

    1) The forums UI seems a bit cramped, I feel like each element having a few px more margin would help everything breathe so much better:

    Before:

    imgur.com/WMaiESE

    After:

    imgur.com/v4503XO

    2) reCaptcha for every post?

    3) The image upload will reject valid valid file types unless they explicitly name the the extension, which seems odd

    Apart from that, I love this. People's avatars appearing when you quote them is awesome; the subscribe to topic button being more prominent is a super cool way of boosting stickability; and I cannot wait to see a Construct styled C3

    EDIT//

    Just realised the reCaptcha will fade out after a few successes - cool!

    My anti-social, nocturnal self would kill for a dark theme.

  • Would be interesting to see how this stacks up to nw.js for PC exports

  • It would be much easier to handle the subscription model exclusively via WordPress

  • damageVar*2+(damageVar*(percentageVar/100))

    For reference, "%" refers to the modulo operator in C2/3s expressions

  • Surely it would just be damage = damageVar*2+(damageVar*2.75)

  • I would love this

  • Set the variable type to number?

    A few points I feel should be noted:

    1) Scirra's build service is cheaper than the biggest commercial equivalent (Cocoon) - and includes the entire C3 engine.

    2) You cannot complain about the price in one breath and demand Scirra work weekends as well (which they often do regardless) - could Scirra hire a weekend / holiday staff? Of course they could, but then they'd be well within their rights to pass this cost onto the consumer.

    A simple glance at staff team forum post time stamps show they often work well over 10 hours a day on the product; and the build service offers substantial value for money when compared to competitors.

    I can sympathise with your situation, but I feel some of these criticisms are unfair.

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  • iOS forces a level of consistency across form elements; you have to override this:

    input, textarea, select {

    -webkit-appearance: none;

    }

  • I've just tried to plat it - is it supposed to force horizontal orientation?

    On my iPhone SE it displayed on its side, showing a vertical viewport displayed horizontally

    Also, does Instant Games feature no search function? I had to scroll through a seemingly randomly ordered list to find it

  • It would be very interesting to hear about your experiences with the platform - you said the game isn't competitive, so I assume it doesn't have leader-boards? How did you deliver a social gaming experience without competition?

    I will definitely be looking at this when it's available! (I'm in the UK)

  • Thank you very much to Scirra for including Ad support mere days after it was requested

  • I agree - and there's a solid market to be made for monetisation plugins; ad networks should logically try and make their platform as easy to integrate as humanly possible, so I'm hoping for an easy solution. 1st party would be massively preferred, but I'd happily go to 3rd party, as from what I've seen of TobyR his work seems well supported.