el3um4s's Forum Posts

  • Maybe I could find a good compromise between speed in creating levels and performance.

    I like the idea of a minimal style. It is easier to create and manage. And I see it as more suitable to the style of game I want.

    Thanks taistelusopuli for yours suggestions

  • Darkeyed

    Thank you. But something tells me that I'll end up in the spring. And then it will be out of season

    Your suggestions are really interesting. And they are also very useful. As soon as possible I will put them into practice.

    Every day I discover a new problem. Today is the Lag's Day and the CPU at 90%. Hurrah!

  • Very good 👍

    I like it

  • Darkeyed

    Thanks for your suggestions

    Perhaps more interesting is a style darker. Something like this:

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  • Updating the game

    I'm working on the game's graphics. I still can not be satisfied, it seems to me that something is wrong.

    In addition, there are 3 new problems:

    • I made only five levels of the game, but the file size is already 10 MB. Not good. I want to have at least a hundred different levels, but do not want the game weights 100 MB.
    • Create random levels is much more difficult than I thought. I think the problem is related to an intensive use of sprites to locate the touch.
    • There is no way to play using only the keyboard. It needs a mouse, or a touch screen.

    For all these reasons I started to think about another method to create the various levels.

  • thanks! And thank you for your tip.

    The idea is:

    • each level has a specific objective
    • if the target is exceeded it passes to the next level

    I have not yet figured out if I'm able to create many different levels.

    By the time I found a small bug

    Maybe create a single layout for all the components of the main screen is not a good idea. Or probabilemnte I missed a few conditions.

  • JPatchZ

    Thanks!

    Thanks!

    For the moment I'm testing only on Android. For me the most important thing is to learn how to make good use of Construct 2. In the future, who knows?

    Today I worked on the goals of the various levels. This is my idea.But I am not sure this is the final one.

  • Thank's

    I hope to post a playable demo within the next week. I just have to figure out how to save on smartphone game data (points of the last game, the maximum score, the level reached, etc...). I am trying using a dictionary and the plugin "local storage".

    For the moment I could not understand how to manage the music and sounds.

    I know, it is not a difficult thing. But for me it's a great little victory.

  • Thank's mudmask

    Yes, make a new level is quite fast: about twenty minutes, half an hour.

    I have not decided exactly how to set the victory condition. I think that will change depending on the level. In some there will be a number of points to be reached: each bounce count as 1. In other levels I'll set a minimum time of play. In others there will be objects to hit. But I have yet to play a bit 'before deciding.

  • Update Jan. 24: my app is now available on Google Play. Urrah!

    And now, finally, I published my first game in Google Play. Ok, it's not completed but I'm so proud.

    Why don't you download and test it? Then, let me know what you think, please

    Update Jan. 13

    Finally there is something that you can play! I published on Scirra Arcade the first public beta of my first game.

    PLAY! PLAY! PLAY! Really this is the link to the game.

    It's not perfect but I'm happy for what has been done until now.

    And now, a GIF with the new things of the game

    Update Dec. 30

    I changed drastically graphics. In this way I should be able to easily create new levels. And, I hope, the game should be more fun.

    Old version (Dec. 11)

    This is my first game.

    It is not finished, of course. It is a demo. I worked a couple of weeks. And I spent a lot of time learning how to do the simplest things.

    By the time I worked on the dynamics behind the game. I created three levels.

    The first is a square. Very simple to create and set up.

    The second is an arched window.

    The third is a mouse.

    Then I worked on the graphic interface. I created a menu and the Settings screen. The links are still not functioning.

    I admit to being quite happy with the result.

  • This is my first game.

    It is not finished, of course. It is a demo. I worked a couple of weeks. And I spent a lot of time learning how to do the simplest things.

    By the time I worked on the dynamics behind the game. I created three levels.

    The first is a square. Very simple to create and set up.

    The second is an arched window.

    The third is a mouse.

    Then I worked on the graphic interface. I created a menu and the Settings screen. The links are still not functioning.

    I admit to being quite happy with the result.

  • Oh, nice plugin

    Thank you!

  • Very usefull. Thanks

  • I make games because I want to learn how make games. Why? Beh, because I'm curious

  • That seems nice