DozeMaster's Forum Posts

  • htdocman ads only show on mobile instangame platform which is facebook messenger, if u go to normal facebook it won't work.

    Ads should show even without ur app approved, but ul get test mode ads. If u did the right implementation, on the facebook dashboard.

  • So when a number is at 10000 it shows as 10,000

    and to take it further how do I show 10m 490k 17b etc. for millions thousands billions and others beyond?

    1t 017b 890m 742k for example

    What i usually prefer to do is create a conversion system so any number that is between a value is converted to my custom show needs for example:

    Compare variable Coins > 10^3 < 10^6 = set text to Coins/10^3 &"K $"

    Compare variable Coins >= 10^6 < 10^9 = set text to Coins/10^6 &"Mil $"

    Compare variable Coins >= 10^9 < 10^12 = set text to Coins/10^9 &"Bil $"

    Compare variable Coins >= 10^12 < 10^15 = set text to Coins/10^12 &"Tril $"

    And so on.

  • Hey, just tested your apk file, on my device is working flawlessly.

    It might be your device, i do not have a expensive device to test on, im using a Galaxy A3 from 2014-2015 and i see no problems, regarding the ball movement, all is smooth, no jiggers no snapping movements, only when it hits the walls does a weird recoil(meaning when the ball hits a wall, it kinda jumps a bit for like 1 frame worth of time but is stabilizing after a while and doesn't do it, it might be a pre-loading issue not sure) but i think that is the way you coded it.

    You might want to debug your apk build for errors or stuff like that.

    If you wonder what the device is i posted a picture bellow:

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  • Hello, currently i have slow internet connection right now so it would be better to just ask than research. to let you know that i already have the construct 3 license.

    1. so what now after this?

    2. do i get download notice or what?

    3. where could i download the construct 3? ( i did not find any)

    4. what it's mean run offline benefit? it is just like construct 2 where i can offline for whole day, week and month? and how to do that?

    5. what happen if my licensed is expired? can i still run construct 3?

    This is my personal opinion and response, not a official response quote.

    1) now you should learn how to use Construct 3 ... id go to the manual or tutorial area and see how to setup your first new game. After you understand that, id go testing game ideas, or even replicating already existing once so you get a taste on how the "programming" logic blocks work in C3.

    2) Usually yes, bottom left corner after u run C3 for the 1st time your browser should say after a while, that construct 3 is updated and ready to work offline if you didn't got that notice you have to clear ur browser cache(on mobiles u can do that from history/clear cache, on desktops depending on browsers chome shift+f5 / mozzila ctrl+f5 or ctrl+r ) and refresh the browser to get it re-downloaded, thus re-activating the offline notice.

    3) it should automatically download on ur browser cache, but you can also get a windows x64 version available to download here.

    4) Because you have a license, you will have to connect to internet once a week, so the license gets validated again. If you are a free users u don't need to do that, it will work offline forever however with the limitations that comes with having no license. point 4 and 5 is explained here

    5) If your license is expired, automatically C3 falls-back to No license mode and you will be using it offline as much as you want however, as above, under the no-license agreement and features. So basically it will automatically downgrade you to the free edition.

  • Hi, im making my Privacy Policy and i wanted to know what kind of data does a typical app made with Construct 3 collects?

    I mean a simple game that does not use a webcam or nothing fancy. I never requiere the user to log on or register an account, nothing like that.

    Im building this Privacy Policy to comply with the new Mobile Advert plugin.

    Im using this Privacy Policy generator to do it

    https://app-privacy-policy-generator.firebaseapp.com/#

    I dont really know what to put in the "Personal Identifiable data you collect" form.

    If you really don't collect data mention all data inputted is on user-end and is not collected in any form or shape on a private server(you might want to convert that into the actual legal form). however..... there is a miss understanding on collecting information. While your app is not directly collecting data, you might have a 3rd party service inside that does.

    And mainly is advertising analytics which you need to know what ur ad provider collects, and other 3rd parties u use inside ur app that might collect information from your players/users without u even being aware. So you have to research what ur 3rd parties are collecting and say that ur app is collecting that, even though is not u directly doing it ... u can specify that ur using as an example google ads and google ads has a analytics collection data. Same goes for all ur 3rd parties.

    As a test, in the link u sent i inputed some random keywords and clicked next.... this is what i seen related to your question.

    Personally i would use a hand-made privacy thing not an automated service, cause the automated service you are using is meant to cover firebase business and not yours.

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  • there is still much space to use

    How much of the 2 gb storage is ur system using IOS/Android?

    Cause your cache doesn't seem right. I think ur system is reading the entire Storage capabilities but give u the Browser usage, however it doesn't say how much of ur other apps in ur devices are occupying. So if u have other apps that take 50% from that 2.3 Gb u might of run out.

  • i got this popup when export to html5, i check my drive storage it still have much space.

    https://image.ibb.co/fas8wd/Capture.png[/img]

    what storage do i have to check?

    Probably the storage in the drive ur storing in, it might also give u that error if u don't have write privileges when ur saving.

    Try exporting to another folder desktop for example/ or make a new empty folder and place ur export there

    Unless ur using ur mobile phone or have a very small HDD /SSD then i don't know.

    Another reason is that u given a quota max on temporary files, for example ur exporting but also keeping a cache in ur browser instead of cloud or ur computer. And that storage space /cache space is filled ... u might want to move the caching method or clear it.

    One of the 3 id say are the problems. Im leaning towards the latest... seems more plausible.

  • > Possible. If only for audio playing purpose, you could try Video plugin and filechooser and in the video plugin .h264 url you input FileChooser.FileUrlAt(0) As source and then will play any sound source.

    Yeahh.. That's smart. But is plugin Video works in NW.js? Because I heard it's not.

    That i do not know, but you could try it out!

    Edited: did a quick test and exported to winx64 seems the audio does not play on Nw.JS export packages with this aproach.

    The 2nd solution is to use Tone.Js Api to play the audio since you are doing a C2 project. And use FileChooser same as above.

    The only Downside to that is that Tone.js Plugin is in works for a while now probably 1 year or so, the last time i checked it it was lacking looping audio i think, which you might need.

    If that is a no go, then what your left is modding the audio plugin or use Browser.ExecJs to create a custom audio media player that plays from the filechooser source url.

  • Hey there!

    I have one problem, I'm making a level editor for my rhythm-based game (on NW.js). I'd like to make that so people could import any music into a project and use it in their level. I don't really care in which way, with URL, iFrame or even folder in game's folder. Is that possible?

    Possible.

    If only for audio playing purpose, you could try Video plugin and filechooser and in the video plugin .h264 url you input FileChooser.FileUrlAt(0) As source and then will play any sound source.

  • Hey guys!

    Does any of you out there know how to make a slot machine game?

    Please some tips!

    Thanks!

    check this tut on scirra.com/tutorials

    construct.net/en

  • giphy.com/gifs/cA3VBmcNidt9fqC2wR

    That looks fun! Happy that i could help. Cheers!

  • is it also possible to store images in firebase and load them one by one when keep scrolling down the screen? This is the one I want to make. (like 9gag infinite scrolling with many images)

    If the sprite load img from url works then yes, would be possible, you would create a empty sprite and load a image url from Firebase and in theory should work. However i never used Firebase so i leave that answer to someone who already did it.

    However you would have to create a tiledbackground lets say and increase its size whenever a new image is loaded and use drag and drop, or a custom scroll to lets say to move the tiledbackground in reverse of mouse/touch position which would move the pinned image sprites with it up and down. Again in theory is doable.

  • I made my own sprite of frequency bars, will definitely try that out, thank your very much for your time and help! Appreciate it a lot man ;)

    No problem, i made a quick update in the C3 file so the bars increases when beat hits instead of shrinking, everything else is the same, for those that have the C2 file you might want to change the

    from

    10+abs((Audio.AnalyserFreqBinAt("music",0,Self.binNR)*Gain))

    to

    250+((Audio.AnalyserFreqBinAt("music",0,Self.binNR)*Gain))

    it will react a bit better.

    Those that have C3 version just redownload the file.

    If you don't want the big gaps between bars you can change the condition on Line 5 from > to >= and that will make all bars dance all time while still react a bit better but isn't a big difference at that point from the default Construct Audio analyser template.