DozeMaster's Forum Posts

  • would you please tell me where to change the title of the post, did not find how to change

    edit the original post you did here... the very first on 1st page then change the title from above

    make sure its in advanced editing

  • Just an observation: I'm using global variables instead of tables and matrices to raffle the mini-games, as the random generation is temporary and disposable. That is, the only variable that should be stored in the game is the High Score, so I'm opting for Local Storage.

    What do you think? ^^

    the local storage is as good as you want it to be.

    if you want in future to change to a online storage platform, then youl have to tweak a lot of things, which will become tedious at some point, but if you take some extra time now while your in development and push it into the online platform will make your life easier in future if you have a cheap way for maintenance... there are a few and u could do it on a free hosting service also... but that will involve ajax and php scripting and its kinda a head ache

    im glad you find the info i posted helpful, im happy to help

    P.S remember going on online platform is easier later, but kinda frustrating, if you never worked with this kinda features.. since you have to learn trough documentations and tutorials... but its possible... trial and error that will make you uncover new skills you need in this domain... Cheers

  • sadly i wanted to have an answer for you but i dont... in fact i just heard of it right now... so i added some information to help you guys up if you are willing to put up the work....

    i have pulled the Official SDK and Documentation from the official GitHub Repository for those who are interested into building the plugin... but not sure if it will work.. since im guessing will check if its compiled using Unity Engine... but if you guys can work around that ... wold be great to have it shows potential ...

    SDK

    Documentation

  • what? more specifics please? i cant really comprehend what you mean by that.. if you mean by a performance bench you can try the debug mode... if not please rephrase

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • based on what you said... in your system you have created you have 10 games in 1 bigger game that uses some Global variables and resets them ... thats because all Global variables you set for each game have the same name... if you want them to reset for each individual game..you will have to redo all you games even sheets...

    the people above this post already gave a spot on response... but then im guessing and hoping you want more info how to make it work again i guess? (its not that i mind to share info... its just i already typed the info you wold need before i typed this message here above... and its a waste of 700 words if you know what i mean..673 actually but who is counting..... hah....... 3515 characters...nevermind a bad joke....... wold look bad .... )

    adding new global variables to take the place of the original one... so lets say your global variable is Score

    now if you have score for all when u reset the score in one of the game it will automatically reset in all of them .. cause its global... i hope it makes sense... if i dident lost you on the way here... then lets continue..

    now in order to avoid that the simplest way is to set for each game... different Global variables... such as Example of game with its own global variable : MarioPacking > Global variable Score ..... Game nr N .... MarioPackingGuns > GlobalVariable Score2 ... and so on..

    that is the easy way...

    now if you already went and done some SQL databases or worked with the score and saved it in some Arrays or Tables ... you can add a Global Variable ( number) and set it for each game to a number to keep it simple lets start pointing them from 1 incremental to last game in ur list..

    now when u are saving the score.. on each start of a game ...set the new variable to its number ( game 1 variable value 1 and so on..)

    now once you have that the proper saving wold be to check the number for the game... so if you are in game 1 and variable value is 1 save game Global Variable in Table 1

    if game over and in game 1 and variable value is 1 then erase Global Variable from table 1

    and so on... this way ... you work with 1 global variable in all your games... but you need an Array or some SQL database .. to create Tables in... if you know how to make it work with C2 ...if you dont know how to work with it ... or it is not necessarily then forget the bellow text

    but if you did used it... and dont know how to setup the Tables... sadly i cant cover that part here... but you can find a bunch of tutorials... and also there is a new plugin called Photon.Cloud i think or just search for Photon...basically it does the SQL databases and the score tables for you already ... or not quite but lets u connect it to your C2 game easier then trough Ajax... you just need to add tables with names... which is very visual and easy to understand similar to Construct2 event-sheet then you take a API key and some hidden encrypted code.. you have for each database add their plugin in your project.. and the secret keys in its preferences and your good to go.. you wold need just to call ur tables for updates and set their values.. they even have a example capx.. its pretty decent... but i think you will be better with the easy way i guess... if you dont want to go on online databases to just save some numbers... which will be kinda hard for future maintenance .. since will be more costly then local saving..

    hope i was in the range of your discussion ... and this is still an issue to respond to... if its already solved please Add [Solved] in title of topic.. have a great day and good luck with your project

  • try using a variable.. the repeat X times.. its just gonna respawn as many missile as you tell it to multiplied by 4

    in order to stop spawning it... after it spawned 4 times.. considering there are no other similar sprites on screen... you can do a condition check... that counts how many sprites of the same type are on screen... Example :

    Condition - when mouse click -(or every 1 second how you want to be)

    - if sprite.count<4

    Action create actor sprite at x y

    that means every 1 second if the missle count is less then 4 will automatically create another 1 till are 4 on screen... hope it helped you...

    you can disable the condition triggering by placing it in a group and enable the group when you want it to happen...

    lets say if Spacebar is pressed Set group shootmissile active

    if sprite.count - greater or equal with 4 ... Set group shootmissile disabled

    you can also do it by using a boolean its same thing.. just you'd have to say when spacebar is pressed set boolean to true...

    and when the count of the sprites is equal or greater to 4 set boolean to false

    now if you want the sprite when spawned to have a delayed space between them if you dont know how to count the space in pixel.. you could calculate it visual by adding a wait period... of 0.5 lets say and let the whole creating system you just created to happen every tick.. with a delay of 0.5 between each creation of a sprite... that way youl have all sprites spawning at different spaces from each other... and you wont have to worrie about them overlapping...

    hope it helped you, and i hope i was in the area of your question. please add [ Solved ] in title of the topic if its already Solved laoniustudio

  • its awesome.. its interesting short game, turns to be a bit annoying but its good.. has that addicting effect flippy bird has.. or most of small games of this type have.. great job

  • You do not have permission to view this post

  • it have workt! the only thing is that it doesn't spawn more than 20... do u know how?

    yes it wont spawn more then 20 cause the main condition will be maxim 20 right? so if you want to spawn 100 change the number to 100 and so on

    hope it will work

  • you can trigger the creation of platforms if the platforms can be destroyed so lets say you have a targeted platform numbers that will be 20 that will be the condition when the platforms will be start to get created if they are lower then that number so the condition will look like this

    If platforms.count (<= lessorequal) 20 -------> {Action} create platform at X Y

    this way whenever the count of platforms are less then 20 another 1 will automatically be created..

  • dont worrie you started well and seems you have a good idea of what you want, its just i dident seen enough details on why people should join.

  • what wold the team members get as a slice from the total outcome as profit? be careful what you answer, that will be decisive on what the intentions are, from a lot of people perspective that will want to join, and also keep in mind, most of the team members with the skills you ask for, they also can use Construct2!

    What you bring to table? outside being the leader?

    What are the pros and cons having you as a team leader?

    Simply put... benefits?

  • QuaziGNRLnose, hi. Could you make an example moving player for Q3D Oimo physics behaviour?

    you mean moving player platformer based or moving player ... physics movement based (i.e pool ball game , bowling etc)?

  • Hey guys, wanted to share some tips about how to learn faster the C2 functions, and how to push yourself to find solutions to create something in Construct2.

    i found out recently that are a bunch of websites that offers open source html5 and JavaScript game files, that means you can download and take a quick peak at the code and functionalities, and then you can replicate them in Construct2.

    Here are a few links where you can find some neat html5 games, and JavaScript ones.

    Javascript games by java2s

    Html5 source 1 by openhtml5games

    Html5 source 2 by superdevresources

    you wold wander why doing this? because its a good exercise, and pushes you to the limit, to find solutions in Construct2 that you can do it very easily in Native coding, and by doing so you will gain more, efficiency, experience in solving problems, a better self of esteem by doing something that you never knew you can, and of course youl learn Construct2 at a new level ... hope it helps you .. and gives you something to occupy your time with.. while you have fun with Construct2.

    Happy Coding.

  • It's pretty simple. Make a good game. People talk about good games. All the marketing and promotion in the world is useless otherwise. Sorry to be so blunt, but flappy bird / space invaders clones with public assets and a game where you tap squares aren't the most appealing. There's an ocean of amazing work out there and it's gonna take more than that to get noticed.

      im not arguing with u so we dont have a conflict later ok?:D i totally agree with your statement.. just want to add something, so other people that dont have time to explore the google indexes to just read it here.

    coming to the above quote... Naji

    well those are exceptions.. similar to the guy who wanted to make potato salad on kickstarter for a 2 usd goal and got 50,000 usd that only proves, the power of "stupid people in masses" or how i like to call them... "The SPM statistics '

    flappy bird they got that success after some popular youtube gameplayers starting doing videos about it.. however tooked around 5 months before it went viral or even more.. the guy who made it dident done no advertising at all.. just uploaded it and what happens happens, since was a small stupid game in his opinion. but then the masses i was talking about got so frustrated and annoyed by it that shared it to their friends.. which got the same reaction... that also proves the old saying " monkey see... Monkey do" so yea its a bunch of stories out there.. how to build it to make it viral ( but thats called branding.. and there are plenty more..) in the end there is only 1 way ... advertise .. no matter if its bad or not.. cause if its bad and u get a lot of attention you release version 1.2 which will be better right? then u can achieve the viral status.. cause in 1.2 you will know what mistakes you did and you will try to see what people wants from it, and what attracts them well kinda thats it, and remember always be active, post new content, updates,have fun and dont forget to eat in the brakes. even though i dont follow my own tips... just because im lazy not cause they are not true...

    look i was talking with this woman, from an advertising company that i wanted to hire for a campaign on indiegogo.. and i know her for a long time, she told me .."why wold you want to pay ... for something you already can do"

    .. its not that difficult.. the advertising companies does same thing... there is always a starting point.. so either you can build your own social media around your product.. and brand a name for the developer or pay thousands of dollars in advertising and CPM rates.. for 1000/1usd-5usd views that has a 1% click rate and 0.5% follow trough... so in end its your decision what you want to do.. but remember... there is no game developing team.. made out from 1 person.. there is always media people for it, tech people, graphic people and so on... look closer around us... take Scirra for example its a great product... but a limited advertising power.. because its still in progress... right? its only 2 people doing it till lately when started expanding.. but its hard to build something, blog it, answer questions, keep track of logistics, and many other issues that comes with a incorporated business. and by hard i mean requires time... its not physically hard.. its more mentally brake down hard.. it becomes tedious work at some point. so the easy way to do it its by adding members to team, members that shares same points of views, and know what they want, and you can count on them.

    also innovating and polish the product as much as you can before you start advertising, come with new fun products, new ways additional stuff, you know Steve Jobs (i know he was an asshole,but... he knew how to innovate and how to push people at their limits)....said ones... "people wont know what they want until they see it" ... so there is no way you can fail at doing something unless your not doing it at all.

    and remember there is no bad advertising..

    i think this is the 10th edit i do.... as you will see the replies to your post, in end comes to marketing, no matter what the reasons are behind it or how to achieve it ... its called market research and advertising...

    either advertising by natural growth .. by doing good content , graphical wise or theme ... or just pure SEO