dop2000's Forum Posts

  • Tough luck..

  • This depends on how you made your grid.

    If you are using Tilemap, see SnapX(x) and SnapY(y) expressions.

    If your grid is a bunch of sprites, you can use "Pick nearest"

    Or use a formula like this:

    newX = round(Character.X/16) * 16

    newY = round(Character.Y/16) * 16

  • Is the arm and bow one sprite or several?

    It will be easier to help you if you share your capx.

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  • Yes, "Set angle=No" in Bullet properties.

  • I would suggest MoveTo behavior:

    When all buttons on the keyboard are released, use MoveTo to move the character to the closest cell on the grid.

    You might want to set initial MoveTo speed to Character.8direction.speed.

  • NetOne, thanks for the explanation!

    I'm familiar with the x360ce software, but it doesn't work with html5 games.

    I found another generic Bluetooth gamepad, it's not that old (about 4 years), but it too has the same issue with the right stick.

    So now I have three different gamepads with the same problem...

    I tried RawAxis expression and it does read Right Stick Y position. Axis number is 5.

    So I'm still confused - whose fault is it that filtered input from the right stick doesn't work in Chrome?

    Is it because Scirra didn't implement dinput method, or because Chrome doesn't support it?

    STARTECHSTUDIOS, what gamepad model do you have?

  • Scirra website is very slow, the link does work, just try again.

    If you are reading the questions from AJAX, you need to load them all into the array first:

    Array set size to X=0, Y=1, Z=1

    For x=0 to (tokencount(AJAX.LastData, "|")-1) : array Push trim(tokenat(AJAX.LastData, loopindex, "|"))

    Then pick a random index from the array:

    System -> set RandomIndex to int(random(array.width))

    Then print the question:

    function -> Call "show" (array.At(RandomIndex))

    Then delete this index from the array:

    Array -> Delete index=RandomIndex

  • Ashley

    Like I mentioned in my bug report, I ran tests on two different laptops (Windows 8.1 and Windows 10) and with two different gamepads - Logitech and Phillips.

    On both machines and for both gamepads the Right analog Y axis didn't work in Chrome.

    Maybe the Xbox 360 does work, but all other gamepads don't?

    NetOne

    I just tried axis numbers from 4 to 10 - no luck.

  • Then I suggest you start with tutorials, there are lots about using the arrays.

    https://www.scirra.com/tutorials/all

    To add a question to array:

    Array-> Push "Question text"

    To pick a random index:

    System -> set RandomIndexVariable to int(random(array.width))

    To print picked question on the screen:

    TextObject -> set text to array.At(RandomIndexVariable)

    To delete this index from the array:

    Array -> Delete index=RandomIndexVariable

    I also highly recommend using Debug Mode (Ctrl-F4) - it will allow you to monitor the contents of the array, variables etc.

  • You can add all questions to an array. Pick random record, display it and then delete it from the array.

  • This may be easier to do with another behavior - Car or 8-direction.

    If you need to use Bullet, you can add two Bullet behaviors to the same object (rename them BulletMain and BulletDrift) and then do something like this:

    (click)

  • I'm not sure what you mean. How do you "change the angle, but not rotate"?

    Do you want to set only the fixed angles - 0, 90, 180 and 270 degrees?

    You can do something like this:

    System-> Is between angles -> Sprite.8Direction.MovingAngle between -45 and 45 : Sprite set angle to 0

    System-> Is between angles -> Sprite.8Direction.MovingAngle between 45 and 135 : Sprite set angle to 90

    etc.

    Or you can create different animations or animation frames for each direction:

    And then switch between them depending on MovingAngle, using the same method as above.

  • What do you mean by "as Sprite"?

    9-Patch works in C3 similar to Sprite, but with some limitations - it doesn't support rotation, collisions and some other events/actions.